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Thread: Slightly Confused about 256 color/8 bit tiles.

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    Lynel Majora's Avatar
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    Exclamation Slightly Confused about 256 color/8 bit tiles.

    I have noticed that regular 16 color tiles sometimes change colors depending what pallete you are in in ZC, however, in past ZC/ZQ beta versions I noticed that 8-bit tiles remained the same color no matter where you were, as a matter of fact, ARE 256-color tiles supposed to change colors? or, are they supposed to be the same color no matter where you are?:cry:

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    Lynel Revfan9's Avatar
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    Re: Slightly Confused about 256 color/8 bit tiles.

    In 256 colors, csets 2,3,4, and 9 still change with the dmap palette. There are 2 ways to solve this:

    1. Use dmap palette 0 on every dmap (Although this is the more limiting option, meaning that you can't do things like night overworld palettes or different dungeons without creating new combos)

    2. Use only csets 2,3,4 and 9 for your overworld and dungeons, and use the other 7 csets for sprites. This way, you can just create another dungeon palette if you want a gold dungeon instead of a grey one. Although it is more limiting in the amount of colors (Although you still have 64 colors to use...).

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