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Thread: Why not Open Source?

  1. #11
    Gel
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    Re: Why not Open Source?

    Deserved or not, AGN has made a lot of enemies over the years. They have tried to steal ZC from us several times in the past.
    Oh!, that's a story I did not know. By AGN you mean "Armageddon games", I thought that ZC was made by Armageddon games, I don't know why they should be stealing their own game. Unless there are various factions inside Armageddon games.

    Oh well, it seems like a complex story, better not get the detail. So in this case, yes I can agree that close source is better as long as people are allowed to join the development team if they show some interest in the project.

  2. #12
    Wizrobe C-Dawg's Avatar
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    Re: Why not Open Source?

    It has something to do with Darth Chronic and War Lord and who the fuck knows. (Seriously, for such a laid back forum, I can't imagine what causes drama.) Things seem to have worked out pretty well, though. Staying true to the Phantom Menace has kept this project alive and active longer than any other game engine out there. Zelda Classic is simply without peer.

  3. #13
    Bored Potato Nicholas Steel's Avatar
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    Re: Why not Open Source?

    AGN has made many enemies... these enemies of which AGN has made are the people trying to steal ZC from us. (not AGN stealing from itself, because thats just stupid)

    im pretty sure this is what dark nation meant lol, if not then sorry -.-
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  4. #14
    Shapyi
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    Re: Why not Open Source?

    Quote Originally Posted by Dark Nation View Post
    The reasons why ZC isn't Open Source is three-fold:

    1. Phantom Menace and War Lord said no. The devs will abide by their wishes.

    2. Deserved or not, AGN has made a lot of enemies over the years. They have tried to steal ZC from us several times in the past. Making ZC Open Source could easily (especially if it were intentional) cause forks and separate ZC camps. This would be one of the easiest and most effective ways to cause us problems.

    3. The protection granted by the GPL would be practically useless to us given ZC's own shaky legal standing.

    As for a GamePark port, one is currently being worked on for the GP2X.
    Well those sound like valid reasons to me. Maybe one day in the future Zelda Classic will be able to go open source without any major problems.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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