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Thread: A few questions

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    Verified Bug A few questions

    I'm new to the whole quest editor thing ands had a few questions:

    How do you change the graphics from 8 bit to the bs and 2.10 graphics
    How do you make custom enimies and bosses
    How do you make custom weapons
    How do you make Link look like something else (e.g. make you control zelda)
    Why is it when I use the template button it only makes the floor and doors, but not the walls
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Lynel Majora's Avatar
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    Talking Re: A few questions

    For changing graphics: Use a different tileset (a set of tiles that change the entire look of your quest, go to purezc.com)

    Custom enemies: There are none. However,you can change hpw they look or when Zelda Classic 2.5 is released there will be an "Enemy Editor"

    Custom weapons: Same as enemies, but in 2.5, there will be "Z" Items you can use to make custom weapons (to a certain extent)

    Changing Link's Look: In ZQuest, go to Quest->Grapghics->Sprites-> Link

    Template: Im not 100% sure but I think screen 83 in a dungeon DMap is used for the dungeon template. The walls and I think floor, aren't affected because you choose them in a different way.

    Does that help any? If it doesn't someone with more ex-per-teese will reply to this eventually. :):):)

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    Re: A few questions

    I know you can't make custom enemies now, but I do know you can change the way they look. Can any one help me with that? Also, I can't seem to be able to change Links apperance.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Re: A few questions

    LInk's appearence is just like what MW said. As for enemy changing, go to Quest->Graphics->Tiles, scroll down till you see aout 50 versions of the enemy you want in different poses, and overwrite those with the graphics you want. Don't just change the enemy graphic on the first screen, as that doesnt change the whole enemy.

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    Re: A few questions

    But why are there so many tiles that all look like the same thing?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Re: A few questions

    Because each one represents one frame of the enemies animation. If you only used one for up, down, left and right, your enemey would just move over the ground with no animaiton.

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    When I to use layers, Zquest keeps putting the ground as layer five or six, even if I paint it as layer zero. Any one no why?

    Also, how make message strings appear in a normal, nothing special about it, room?


    EDIT by ShadowTiger: The button is what you were looking for. Two posts in a row are generally frowned upon. However, the edit button's usage is just peachy.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    On top of the world ShadowTiger's Avatar
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    Re: A few questions

    When I to use layers, Zquest keeps putting the ground as layer five or six, even if I paint it as layer zero. Any one no why?
    Each layer needs a different screen. They CAN refer to the same screen, but there wouldn't be much of a point to it. :p (Unless the higher uses transparency and the other doesn't. Those are rare though.

    Also, how make message strings appear in a normal, nothing special about it, room?
    So long as the Dmap's Level number is greater than 0, you shouldn't have any problems in having a string appear (In a room with a guy, of course.) in any room. Generally, caves or dungeons are the norm though.

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    Re: A few questions

    How can they be on different screens yet effect the same screen?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Re: A few questions

    That's how layering works. Let's say I'm making a forest with transparent treetops. If the forest is on Map 5, screen 56 and I want the treetops to be on layer 3, I would, say, go to layers, and set the layer three to Map 6, screen 56. Then on map 5, screen 56, draw the treetops, but instead of having the layer 0 box checked, check the layer 3 box. Thus the treetops wil be transparent, but if you go to map 6, screne 56, then youll just see treetops floating in space. Thus it would take two maps, but the appearence of the forest on map five would include the transparent treetops. It was confusing for me first, but once you actually try it you get it. DON'T TRY TO UNDERSTAND IT, JUST FOLLOW MY INSTRUCTIONS. THAN VIEW THE RESULTS AND YOU'LL UNDERSTAND IT. TRUST ME.
    (I'm asking you to not try and understand it because this is the simplest I can put it, and it's still horribly convoluted)

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