Can someone write me/send/give a/the script that, when attached to a FFC, makes the FFC act like just that, a raft. It(The FFC "Raft") can go on unwalkable water, basically like the one in that quest _L_ made called "Revolutionary"
Can someone write me/send/give a/the script that, when attached to a FFC, makes the FFC act like just that, a raft. It(The FFC "Raft") can go on unwalkable water, basically like the one in that quest _L_ made called "Revolutionary"
What you want to do is modify Saffith's Follow_Link script so that the FFC doesn't start moving till Link touches it, and it changes the walkability of tiles under it.
Here's a Zasm version:
That'll work, although it'll have to be edited to account for where it will stop following Link.Code:WAIT WAITFRAME COMPARER linkx,x GOTOTRUE Y GOTO WAIT Y COMPARER linky,y GOTOTRUE FOLL GOTO WAIT FOLL SETR x,linkx SETR y,linky WAITFRAME GOTO FOLL QUIT
There are currently 1 users browsing this thread. (0 members and 1 guests)