User Tag List

Results 1 to 9 of 9

Thread: Ice Volvagia and Fire Volvagia.

  1. #1
    Octorok Master_of_Power's Avatar
    Join Date
    May 2001
    Age
    35
    Posts
    496
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,193
    Level
    15
    vBActivity - Bars
    Lv. Percent
    46.17%

    Question Ice Volvagia and Fire Volvagia.

    Here is a suggestion.

    In Volvagia the prefix "Vol" suggests Volcanic or Fire

    So Why not just call them Volvagia and Cryolgia(Cryo-ice)?

    Or are they going to be nameless in-game?
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  2. #2
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,576
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.16%
    Achievements It's over 9000!

    Re: Ice Volvagia and Fire Volvagia.

    The boss of Level 2 isn't any sort of Draconoid of an elemental prowess. jman is handling its existence, and I am drawing it. It's basically a 2x2 (Combo/Tile) Orb with two smaller 8x8 (Pixel) orbs circling / orbiting it. There's a description of it in another thread pertaining to L2.

  3. #3
    Octorok Master_of_Power's Avatar
    Join Date
    May 2001
    Age
    35
    Posts
    496
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,193
    Level
    15
    vBActivity - Bars
    Lv. Percent
    46.17%

    Re: Ice Volvagia and Fire Volvagia.

    I could have swore that I saw something about Ice Volvagia and Fire Volvagia before. I guess it was outdated material, sorry about that.
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  4. #4
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,576
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.16%
    Achievements It's over 9000!

    Re: Ice Volvagia and Fire Volvagia.

    Not at all. Actually, we really have to get moving on Level 2. >.>' I feel like we never solidified the plans for level 2. I've got so many copies of them on my hard drive yet I distinctly remember _L_'s winning, yet it still seems a bit ... ... ... what's a good word for it. .. .. .. Abstract.


    Good thing I already have a lot of graphics for it all ready. >.> Just hard to make up my mind with a lot of them. If I could start from scratch, it'd be nice, rather than have this ruined embered dusted dungeon/cavern mix/remains motif. Bah. Best start from scratch then. Just the cave walls and rock doors and lava and ice entities.

    .. .. .. Oh wait. The conversions from fire to ice will require something unique. ... Okay. Got it. We'll use NoeL's Ice Temple walls, and I'll fix up a unique copy of them for the Melted Fire Cavern Walls.


    ...


    How utterly and completely bizarre. > <. Oh mindfuck. Mindfuck... I pity those who can read minds and are reading mine right now...

  5. #5
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,848
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.24%

    Re: Ice Volvagia and Fire Volvagia.

    To ease the strain on your memory.

    The abstraction is simply to allow the screen designer enough free reign to make the rooms interesting.

    Also, I've decided that the ladder will be the new L2 Ladder I've made for beta 16, which allows four directions of movement.

    Doublealso: there should be absolutely no clue as to where the big boss is, apart from the compass.

    Triplealso: there are two scripted minibosses - Ice Volvagia, and the Rival (who defeats a monster called Fire Volvagia just as you enter her room). Both of the dragons are actually the extended elemental heads of an unseen Trinexx, who bursts through and swallows the Rival when you "defeat" her.

    Quadruplealso: all of the "stepladder gates" should probably be water tiles.

  6. #6
    Octorok Master_of_Power's Avatar
    Join Date
    May 2001
    Age
    35
    Posts
    496
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,193
    Level
    15
    vBActivity - Bars
    Lv. Percent
    46.17%

    Re: Ice Volvagia and Fire Volvagia.

    Quote Originally Posted by _L_ View Post
    Triplealso: there are two scripted minibosses - Ice Volvagia, and the Rival (who defeats a monster called Fire Volvagia just as you enter her room). Both of the dragons are actually the extended elemental heads of an unseen Trinexx, who bursts through and swallows the Rival when you "defeat" her.
    This is what I was talking about, Shadow Tiger.
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  7. #7
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,848
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.24%

    Re: Ice Volvagia and Fire Volvagia.

    On the subject of the "Ice Volvagia" miniboss (and I agree that its name is an oxymoron) - with my current forays in enemy movement patterns, I'm thinking I can create this Miniboss by implementing its component attributes in ZC directly.

    * Take the Lanmola,
    * Make its component parts move in a sinewave pattern through the Z axis,
    * Make it so that the entire body takes cumulative damage, rather than just the component parts,
    * Make its head shoot projectiles,
    ...and there we go!

  8. #8
    Lynel Majora's Avatar
    Join Date
    Mar 2006
    Age
    32
    Posts
    1,197
    Mentioned
    24 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    4,385
    Level
    20
    vBActivity - Bars
    Lv. Percent
    93.35%

    Re: Ice Volvagia and Fire Volvagia.

    Is that hard in terms of:
    A) Coding
    B) ZC Code (i.e rewrites, possible bugs)

  9. #9
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,848
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.24%

    Re: Ice Volvagia and Fire Volvagia.

    Not really, or I wouldn't have mentioned it.

    ...maybe the third bullet point could cause problems.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social