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Thread: Link Hurt tiles

  1. #11
    Wizrobe *b*'s Avatar
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    Re: Link Hurt tiles

    Dlbrooks, I allready made some. Plus, all you did was move his feet and make his eyes wider, on the side ones. The rest don't really fit with the original style... His nose is also supposed to be longer

  2. #12
    On top of the world ShadowTiger's Avatar
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    Re: Link Hurt tiles

    Quote Originally Posted by *b*
    Quote Originally Posted by Dlbrooks
    Hm. I like *b*'s more. They show more emotion.

    Quote Originally Posted by *b*
    His nose is also supposed to be longer
    Yep! Pointy enough so that he's not left without a weapon when a red bubble steals his sword.

  3. #13
    Gibdo Dlbrooks33's Avatar
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    Re: Link Hurt tiles

    I did it like that to make it like Z-3

  4. #14
    Octorok Imprisoned's Avatar
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    Re: Link Hurt tiles

    Quote Originally Posted by ShadowTiger View Post
    Yep! Pointy enough so that he's not left without a weapon when a red bubble steals his sword.
    ABSOLUTELY NO, what would happen when a red bubble hits Link AGAIN!?

    But hey, both of those tiles are good. Also you could just make Link flash...

  5. #15
    Wizrobe Petoe's Avatar
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    Re: Link Hurt tiles

    Hmm... this a very good suggestion and I made the same mistake with Lost Isle as you did with your quest Shoelace, blarg! :p The enemies won't flash anymore, but hey, did you forget that there still are sound effects to let players know when enemies get hurt or when Link takes damage, so it's not the end of the world... but as I said, this feature would be fantastic, just donät go and add it to ZC 2.5 because I don't wanna see new bugs, lol.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  6. #16
    Gibdo Shoelace's Avatar
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    Re: Link Hurt tiles

    I know I don't want any bugs either, but I want this. O_O lol

    And yeah, I haven't been playing with speakers lately and that is why I thought of this suggest because I didn't know when I was getting hit, or when I was hitting the enemies. lol

  7. #17
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    Re: Link Hurt tiles

    Actually, to be honest.. You can use the "Link flickers when damaged" quest rule, and he becomes somewhat transparent as he is damaged.. I was hoping this could've been added to the enemies as well.

  8. #18
    Gibdo Shoelace's Avatar
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    Re: Link Hurt tiles

    Well if they won't add the Hurt tiles to 2.5, the flickers thing would be cool if it was added to enemies as a quest rule.

  9. #19
    Wizrobe Freedom's Avatar
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    Re: Link Hurt tiles

    As much as I've complained about the more more more thing.... I'd like to see this too.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  10. #20
    Gibdo Shoelace's Avatar
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    Re: Link Hurt tiles

    Actually, to be honest.. You can use the "Link flickers when damaged" quest rule, and he becomes somewhat transparent as he is damaged.. I was hoping this could've been added to the enemies as well.
    Oh, I will have to use the "Link flickers when damaged" quest rule. Thanks. But hopefully the Hurt Tiles are made in the future. But hopefully something will be added to the enemies like "enemies flicker when damaged" so at least you know when you are hitting the enemies.

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