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Thread: Link Hurt tiles

  1. #1
    Gibdo Shoelace's Avatar
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    Link Hurt tiles

    Okay, I may have messed up and didn't think this decision through. But I made all my enemies and all of the Link tiles 8-bit because of the pallete I made. Well it may have been a bad idea because now you don't know when the enemies or even Link get hurt. Basically the csets used to cycle to display the getting hurt part, but now Link and the enemies don't do that as they are 8-bit.

    Solution: If you can could you make Link gets hurt tiles, and also enemies get hurt tiles. Basically it will be 4 tiles (kinda like the slash tiles on 2.10), that show the different directions of the enemies and Link getting hurt. So basically everytime, Link gets hit, it will go to the hurt tiles, and I can change the color there, as if it was cycling. Also, it would be cool to make Link's hurt face. Also, these Link Hurt tiles would have to be LTM compatible because of the Link with different shields thing.

    Anyways, hope this suggestion is considered because I am so far into the pallete and the graphics, that I can't turn back now.

    Also: A suggestion that I just thought of that would be funny. Link Death Animation. Basically it will show this animation for Link's Death when he dies. It would be cool because I can make where like Ocarina of Time where he drops to his knee then dies. lol

  2. #2
    Wizrobe *b*'s Avatar
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    Re: Link Hurt tiles

    Actually, if memory serves, I suggested this to DN a while ago in the PZC chat, and he said that if I made the tiles, he'd impliment this. Never got around to making them, though (Suprised?)

    A Link-specific death animation would be cool, too

  3. #3
    Octorok Imprisoned's Avatar
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    Re: Link Hurt tiles

    Link Hurt Tiles; did you mean that when Link is hit, there would be a custom sprite
    appearing with something like blood? ´BTW, "Link Hurt Tiles" sounds like Link slashing tiles
    with his sword (:eyebrow:) and they're starting to bleed?


    Link Death Animation; this sounds like a good suggestion, but it would be hard to make if
    you wanted 1x2+ tiles for it. I think that Z3-Style death would be easy to animate. But this is a good suggestion, I say.




    P.S.
    Hurt tiles would have to be LTM compatible because of the Link with different shields thing
    LTM = Link to Milea = My quest

  4. #4
    Lynel Dart Zaidyer's Avatar
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    Re: Link Hurt tiles

    "Link Hurt Tiles" are a reference to an animation that Link would use every time he gets hit, like in A Link to the Past.
    I should note that these tiles already exist in JMan's initial Z3 Link template, so it's really a matter of coding it in.
    ~Dart Zaidyer

  5. #5
    Gibdo Shoelace's Avatar
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    Re: Link Hurt tiles

    Well *b* make those hurt tiles then! lol. Yeah, I was just testing my game and couldn't tell when I was getting hit so, I hope this is added. It seems like a good addition.

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    On top of the world ShadowTiger's Avatar
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    Re: Link Hurt tiles

    You might also have to consider what type of damage he's taking. If an octorok threw a rock into his belly while he was slashing his sword, he'd double over, holding his belly in pain, but if a spike stabbed him in the shoe, why would he hold his belly in pain for that? O_o

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    Lynel Dart Zaidyer's Avatar
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    Re: Link Hurt tiles

    ...Except that's far more complicated than any 2d Zelda game has ever ventured to do.
    ~Dart Zaidyer

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    Wizrobe *b*'s Avatar
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    Re: Link Hurt tiles

    Quote Originally Posted by Shoelace View Post
    Well *b* make those hurt tiles then! lol. Yeah, I was just testing my game and couldn't tell when I was getting hit so, I hope this is added. It seems like a good addition.


    Kay

  9. #9
    Gibdo Shoelace's Avatar
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    Re: Link Hurt tiles

    Yay! Now direct DN to this thread immeditely! And say: "Remember what you said?"

  10. #10
    Gibdo Dlbrooks33's Avatar
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    Re: Link Hurt tiles

    meh, I did it again. Here are his hurt tiles, shield and shield-less (left and right was difficult)


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