I want to see only bug fixes now. No new features anymore you foolis zc makers!!
I want to see only bug fixes now. No new features anymore you foolis zc makers!!
Notice how the devs stopped responding here. Maybe we should wait and see what happens after New Years. (because nothing is obviously going to happen before that.)
"If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
"Design ideas come to me during fetid fits of masturbation." - C-Dawg
"I want to give NoeL a blowjob! ^_^" - Peteo
"The magic boob should be mine any minute!" - Koopa
"Suicide is the most sincere form of self-criticism" - My Film Professor
Actually, I stopped responding cause I won't have consistent internet until the 29th
Anyway, as a status update, the enemy editor is 95% done. It and the enemies need to be tested THOROUGHLY in the next beta, though we'll make sure on our end that the editor and the enemies are as stable as possible before we put it in your hands.
The more advanced string editor is also coming, _L_ seems to be working hard on that based on the code here, although he would give a better status report on that than I could.
After that and MAYBE an item set editor, that's it; no more new big features. Maybe a couple of little ones, and perhaps finishing of unfinished features, but nothing major after that.
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
Awesome to hear about an enemy editor. It was way overdue. I'll be testing it madly, since its the one thing I've wanted the most for YEARS.
I guess it's okay to work on new features since there is now a more stable 2.10. I'd still like to see a new bug free release soon though, and I think the you developers are capable of that.
Luck with the internets, jman.
So what about the yet-to-be-implemented Floormaster and Z3 style Moldorm? What about the Subscreen features that aren't implemented yet? What of those "Unused" combo types? Will all of those be left in there come 2.5?
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
Don't ever buy an MTD Product, it's cheap over-priced garbage
Oh, didn't really read up on that. I guess I didn't notice anything since I usually dont use the cheat menu when playing other peoples quests. Or since I didnt try any spc music. But at least its being worked on. And when there IS a bug free 2.10 , that should be able to hold us over until the new release
I was trying to use the cheat in testing my own.
The slow down when a screen has 4 or more layers is probably a bigger problem, it literally slows to a crawl.
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
Don't ever buy an MTD Product, it's cheap over-priced garbage
Hmm. Probably one of my worst habits with quest building is that I literally test every last screen in the player to make sure every last little thing works. It slows down my quest building by about a hundred times. Same thing when I'm programming. Then again, there are no real bugs.
A question, was 2.10.1 just coded and not tested at all before release? That's what seems to have happened...
Things that have yet to be made:
* The "Signpost" combo.
* A way for scripts to produce message strings.
* Choices (Yes/No etc. May not have time for this.)
* Fonts (that is, selecting them.)
* Translucent text frames. (Harder than I thought...)
* Ability to make your file's name appear in strings ("So your name is ALPHA, eh?")
* Possibly an easier way to add control codes to strings than by typing arbitrary numbers. (Maybe arbitrary two-letter abbreviations?)
Apart from that, it's plain sailing!
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