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Thread: Crunch Time

  1. #101
    Keese
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    Re: Crunch Time

    I want to see only bug fixes now. No new features anymore you foolis zc makers!!

  2. #102
    Murana Wolford DarkFlameWolf's Avatar
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    Re: Crunch Time

    Notice how the devs stopped responding here. Maybe we should wait and see what happens after New Years. (because nothing is obviously going to happen before that.)
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
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    "I want to give NoeL a blowjob! ^_^" - Peteo
    "The magic boob should be mine any minute!" - Koopa
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  3. #103
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    jman2050's Avatar
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    Re: Crunch Time

    Actually, I stopped responding cause I won't have consistent internet until the 29th

    Anyway, as a status update, the enemy editor is 95% done. It and the enemies need to be tested THOROUGHLY in the next beta, though we'll make sure on our end that the editor and the enemies are as stable as possible before we put it in your hands.

    The more advanced string editor is also coming, _L_ seems to be working hard on that based on the code here, although he would give a better status report on that than I could.

    After that and MAYBE an item set editor, that's it; no more new big features. Maybe a couple of little ones, and perhaps finishing of unfinished features, but nothing major after that.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  4. #104
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Crunch Time

    Awesome to hear about an enemy editor. It was way overdue. I'll be testing it madly, since its the one thing I've wanted the most for YEARS.

    I guess it's okay to work on new features since there is now a more stable 2.10. I'd still like to see a new bug free release soon though, and I think the you developers are capable of that.


  5. #105
    On top of the world ShadowTiger's Avatar
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    Re: Crunch Time

    Luck with the internets, jman.

    So what about the yet-to-be-implemented Floormaster and Z3 style Moldorm? What about the Subscreen features that aren't implemented yet? What of those "Unused" combo types? Will all of those be left in there come 2.5?

  6. #106
    Wizrobe Freedom's Avatar
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    Re: Crunch Time

    Quote Originally Posted by bigjoe View Post
    Awesome to hear about an enemy editor. It was way overdue. I'll be testing it madly, since its the one thing I've wanted the most for YEARS.

    I guess it's okay to work on new features since there is now a more stable 2.10. I'd still like to see a new bug free release soon though, and I think the you developers are capable of that.

    I have to admit I'd really like the enemy editor too.
    The 2.10.1 is worse than the 2.10 at this point, I'd wait for another round of testing on it before calling it "more stable".
    :O)

    ZC information I've compiled and my quests
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  7. #107
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Crunch Time

    Oh, didn't really read up on that. I guess I didn't notice anything since I usually dont use the cheat menu when playing other peoples quests. Or since I didnt try any spc music. But at least its being worked on. And when there IS a bug free 2.10 , that should be able to hold us over until the new release


  8. #108
    Wizrobe Freedom's Avatar
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    Re: Crunch Time

    I was trying to use the cheat in testing my own.
    The slow down when a screen has 4 or more layers is probably a bigger problem, it literally slows to a crawl.
    :O)

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  9. #109
    Lynel Revfan9's Avatar
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    Re: Crunch Time

    Hmm. Probably one of my worst habits with quest building is that I literally test every last screen in the player to make sure every last little thing works. It slows down my quest building by about a hundred times. Same thing when I'm programming. Then again, there are no real bugs.

    A question, was 2.10.1 just coded and not tested at all before release? That's what seems to have happened...

  10. #110
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    Re: Crunch Time

    Quote Originally Posted by jman2050 View Post
    The more advanced string editor is also coming, _L_ seems to be working hard on that based on the code here, although he would give a better status report on that than I could.
    Things that have yet to be made:
    * The "Signpost" combo.
    * A way for scripts to produce message strings.
    * Choices (Yes/No etc. May not have time for this.)
    * Fonts (that is, selecting them.)
    * Translucent text frames. (Harder than I thought...)
    * Ability to make your file's name appear in strings ("So your name is ALPHA, eh?")
    * Possibly an easier way to add control codes to strings than by typing arbitrary numbers. (Maybe arbitrary two-letter abbreviations?)

    Apart from that, it's plain sailing!

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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