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Thread: Scripting capabilities - day and night

  1. #1
    Keese
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    Scripting capabilities - day and night

    Hello all! Perhaps these questions have been answered before, but since I just found out about the scripting language yesterday due to the Pong article, I thought I would ask here:

    Is it possible to change the tileset colour being displayed based on a looping timer, so that 'real-time' day and night could be achieved?

    I guess that ended up being only one question! :)

    Thanks!!!
    Scotian Gold
    Have fun storming the castle! - Miracle Max

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    Is this the end?
    ZC Developer
    Saffith's Avatar
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    Re: Scripting capabilities - day and night

    I think that would work, yes. You wouldn't have a lot of colors to work with, though.

  3. #3
    Wizrobe Tygore's Avatar
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    Re: Scripting capabilities - day and night

    Wasn't day and night done earlier by someone using FFCs, timed warps, and carry-overs?
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

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    On top of the world ShadowTiger's Avatar
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    Re: Scripting capabilities - day and night

    Hm. Different maps though. Maybe something which would change the Dmap's Palette and midi though? I sincerely doubt that's possible, but interesting to think about no less. It's a lot easier to do than screen by screen redrawing. ._O'

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