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Thread: Continuation of L's Gohma Script

  1. #1
    Keese
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    Continuation of L's Gohma Script

    You know.. the boss at the end of Revolution dungeon.

    Can anyone show me an example of what the script (#13) would like if he had two attacks, one at 70 tics, and the other at 205.

    Also, how would it be possibe to spawn 6 outward-flying combos around him too?

    Thanks in advance.

  2. #2
    Keese
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    Re: Continuation of L's Gohma Script

    Anyone? Here's the code for those of you who don't want to dig it out...

    Code:
    SETV a1,5
    COUNT SETV d1,70; projectile countdown: fire at 0
    LOOP SUBV d1,1
     WAITFRAME
     COMPAREV x,180;  reached right edge?
     GOTOLESS MORE
     SETV xd,-1;      reverse speed
    MORE COMPAREV x,40; reached left edge?
     GOTOMORE PROJ
     SETV xd,1;       reverse speed
    PROJ COMPAREV data,0
     GOTOTRUE 19
     COMPAREV d1,0;   now we handle the projectile
     GOTOMORE LOOP
     SETA1 x,x
     SETA1 y,y;       place the projectile
     SETV d0,21
     SETA1 data,d0;   set its sprite
     GOTO COUNT
     QUIT

  3. #3
    Developer
    ZC Developer

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    Re: Continuation of L's Gohma Script

    Can't talk. Dialogue editor.

    (Although, obvious improvements would be sound effects, damage flashing, more than 1 hit point, and randomised speed reversals. See my Red Aquamentus for hints)

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