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Thread: The NeoFirst quest file so far

  1. #21
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    Re: The NeoFirst quest file so far

    Quote Originally Posted by ShadowTiger View Post
    Well, generally, on oveworld type Dmaps, the exit is on the lower side
    On level 0, it's on the lower side.


    Note to self: make a quest rule that slices out all of this "level 0" business so you can have whistle whirlwinds in any DMap you want.

  2. #22
    Stegosaurus WindStrike's Avatar
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    Re: The NeoFirst quest file so far

    Quote Originally Posted by _L_
    Note to self: make a quest rule that slices out all of this "level 0" business so you can have whistle whirlwinds in any DMap you want.
    So... would that mean you could have more than just 8 whistle warps? Hmm... that's something that I may use, considering the number of dungeons and their areas in my quest.

    Although the overworld is looking really great... I must say that mayhaps a bit too much freedom is alotted around the place, as in some people may not have a clue where to go, even though there'll probably end up being a walkthrough for the quest.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


  3. #23
    On top of the world ShadowTiger's Avatar
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    Re: The NeoFirst quest file so far

    Um, BTW, ... does anyone else find the sound effects packed into NeoFirst's file to be a little .. uh .. staticcy? (For lack of a better word. Or spelling.) They sound like the sound quality is so low (Again, SOUND like... Not ARE. It might be on my end, and I'm making sure.) that it's really just static over here. The Midis are fine. It's only happening with NeoFirst too. It's the included sound effects built in with the SFX editor, I'd bet.

    as in some people may not have a clue where to go, even though there'll probably end up being a walkthrough for the quest.
    I would love to craft one in my spare time. I do want to include a few more pit-based impediments. The hookshot is an easily acquired item, and it's not like you NEED to defeat the bosses in sequential order. Honestly, I'm sort of hoping that you can use items from future dungeons to defeat these bosses more easily. (Using say ... Din's Fire on the plant-based boss of L1 whereas you would have only had the Red Candle if you had tackled it right after completing L1.)
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  4. #24
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    Re: The NeoFirst quest file so far

    Quote Originally Posted by ShadowTiger View Post
    Um, BTW, ... does anyone else find the sound effects packed into NeoFirst's file to be a little .. uh .. staticcy?
    Not your imagination!

  5. #25
    On top of the world ShadowTiger's Avatar
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    Re: The NeoFirst quest file so far

    Read it, and already attracting the attention of the ZC Mac-Users in IRC Chat. (Takuya, among a few others.)
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  6. #26
    Octorok
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    Re: The NeoFirst quest file so far

    It says error when I click on quest link.
    MY TOP PLAYLIST:Unavailable
    CURRENT QUEST:Energy Zone - 27% completed
    First 6 of 24 areas complete

  7. #27
    On top of the world ShadowTiger's Avatar
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    Re: The NeoFirst quest file so far

    The new link is here. At this point, I'm still cleaning up a lot of the mess that the previous builds have done. I'm still designing L2's schematic entityset, and getting the walls for L3 idealized. I want them to be new and fresh for NeoFirst; never seen before.
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  8. #28
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    Re: The NeoFirst quest file so far

    Which version of ZC is this for?

  9. #29
    Octorok
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    Re: The NeoFirst quest file so far

    Quote Originally Posted by Joe123 View Post
    Which version of ZC is this for?
    2.11 Beta 15, 16 or one of the alpha builds.

  10. #30
    On top of the world ShadowTiger's Avatar
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    Re: The NeoFirst quest file so far

    You can never go wrong with the latest build on www.shardstorm.com when dealing with NeoFirst.
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