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Thread: Charge Up Spin/Whirling Blade

  1. #1
    Wizrobe *b*'s Avatar
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    Charge Up Spin/Whirling Blade

    Few suggestions. Mostly just to make it look even cooler

    - Quest rule to enable "hold" graphics for Link, which can show him holding the sword and walking
    - Quest rule for unique tiles for the charge up spin
    - Rename the scroll to the Whirling Blade
    - Quest rules for sword-specific sparkles when the charge up spin is preformed
    - Quest rules for sword-specific sparkle patterns when the charge up spin is preformed (Edge/LttP style, random [randomly appears within the range of the attack], enemy hit [when the attack hits an enemy, one sprkle is displayed at that point], spread [spreads out sparkles away from Link in a random pattern])
    - Quest rules for sword-specific charge up location (Front, back/side OoT style)

  2. #2
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    ZC Developer

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    Re: Charge Up Spin/Whirling Blade

    Quote Originally Posted by *b* View Post
    - Quest rule to enable "hold" graphics for Link, which can show him holding the sword and walking
    Indeed, I ought to have bothered to do this.
    - Rename the scroll to the Whirling Blade
    Why? That's not what the games call it.
    - Quest rules for sword-specific sparkles when the charge up spin is preformed
    Sure, whatever.
    - Quest rules for sword-specific sparkle patterns when the charge up spin is preformed (Edge/LttP style, random [randomly appears within the range of the attack], enemy hit [when the attack hits an enemy, one sprkle is displayed at that point], spread [spreads out sparkles away from Link in a random pattern])
    Mmm-hmm. I suppose one denotes the other.
    - Quest rules for sword-specific charge up location (Front, back/side OoT style)
    Well, actually, it's pretty much mandatory that Link holds the sword in front of him. Sorry.

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    Lynel Dart Zaidyer's Avatar
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    Re: Charge Up Spin/Whirling Blade

    How about an option to reverse the direction of the spin? Right now it only spins the Gameboy way, but in most 2d Zelda games, Link will always pull the blade back behind him and spin clockwise. (And in Four Swords Adventures, a level 2 charge would have him holding the blade behind him, but stab things normally.)
    ~Dart Zaidyer

  4. #4
    Wizrobe *b*'s Avatar
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    Re: Charge Up Spin/Whirling Blade

    Quote Originally Posted by _L_
    Why? That's not what the games call it.
    Actually, that's what LttP and Link's Awakening call it, which is where it first came from. Besides, it sounds cooler than just a simple "spin attack"

    Quote Originally Posted by _L_
    Sure, whatever./Mmm-hmm. I suppose one denotes the other.
    Is that a yes?

    Quote Originally Posted by _L_
    Well, actually, it's pretty much mandatory that Link holds the sword in front of him. Sorry.
    How so?

    As I said, these are all just enhancements to make it look cooler, and to vary it from quest to quest

    Also, what about having the ability for new tiles for the charge up/spin? Like, an animation that shows the sword flashing, instead of cycling palettes which makes it look funny, and tiles for all eight positions of the sword as it spins, to make it look like it's really flying

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    Octorok
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    Re: Charge Up Spin/Whirling Blade

    Quote Originally Posted by *b* View Post
    Few suggestions. Mostly just to make it look even cooler

    - Quest rule to enable "hold" graphics for Link, which can show him holding the sword and walking
    - Quest rule for unique tiles for the charge up spin
    I was about to come here to create a topic for these same requests, until I saw this thread that Gashin.... er, Relic... I mean, *b* created. So yeah, I support most of his suggestions.

    I think having Link walk without his legs moving at all (while charging his sword) looks awful. It looks bad enough that I would not use the spin attack in my quest if this is not remedied. I highly suggest having Link tiles for the held charge, including a walking animation.

    *b*'s other suggestions were nice, but not really necessary. Most of them can wait until after version 2.5, IMO.

    Quote Originally Posted by *b* View Post
    - Rename the scroll to the Whirling Blade
    I'm somewhat indifferent to whether this gets changed or not, but I wanted to point out that *b* is correct: the official name for the "spin attack" is the "Whirling Blade Technique." Just "Whirling Blade" would suffice. "Spin Attack" is a name probably coined by younger players and people who didn't read the instruction manual (including myself, mind you).
    ...but then, I've been eating paste all morning, so what do I know?

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    Wizrobe *b*'s Avatar
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    Re: Charge Up Spin/Whirling Blade

    Quote Originally Posted by Radien ZC View Post
    I'm somewhat indifferent to whether this gets changed or not, but I wanted to point out that *b* is correct: the official name for the "spin attack" is the "Whirling Blade Technique." Just "Whirling Blade" would suffice. "Spin Attack" is a name probably coined by younger players and people who didn't read the instruction manual (including myself, mind you).
    In all fairness, Most games call it a charged spin attack, or just spin attack. None of the games after Link's Awakening assign an actual name to the move, which is why I suggest that if we give the move a name, it should be the only name it's ever had

  7. #7
    Wizrobe Petoe's Avatar
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    Re: Charge Up Spin/Whirling Blade

    Quote Originally Posted by Radien ZC View Post
    *b*'s other suggestions were nice, but not really necessary. Most of them can wait until after version 2.5, IMO.
    Agreeed!
    Oh and the "legs not moving while charging sword" must be fixed. otherwise it looks too dumb to be used in a quest.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

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    Octorok
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    Re: Charge Up Spin/Whirling Blade

    Quote Originally Posted by Petoe View Post
    Agreeed!
    Oh and the "legs not moving while charging sword" must be fixed. otherwise it looks too dumb to be used in a quest.
    Yeah, I already said that, in different words. :) So, I agree.
    ...but then, I've been eating paste all morning, so what do I know?

  9. #9
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    Re: Charge Up Spin/Whirling Blade

    Quote Originally Posted by *b* View Post
    None of the games after Link's Awakening assign an actual name to the move,
    You mastered the secret sword technique of the Spin Attack! -- Ocarina of Time.

    You mastered the Spin Attack! Press and hold (B) to power your weapon with magic... -- Majora's Mask.

    You learned the secret Spin Attack fighting technique! This is the first sword technique you've learned from Master Swiftblade! -- The Minish Cap.

    Up+B - Spin Attack -- Super Smash Bros.

  10. #10
    Gibdo Dlbrooks33's Avatar
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    Re: Charge Up Spin/Whirling Blade

    You got the wooden sword, open the menu and select it to swing it. hold the button to perform a spin attack--Oracle of Seasons/Ages

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