User Tag List

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 85

Thread: Zelda Classic 2.11 Beta 15

  1. #31
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.19%

    Re: Zelda Classic 2.11 Beta 15

    I'll definitely fix that bug once we figure out what's causing it. It's an unsolved mystery that's really pissing us off.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  2. #32
    Gibdo beefster09's Avatar
    Join Date
    Mar 2006
    Age
    31
    Posts
    699
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,710
    Level
    16
    vBActivity - Bars
    Lv. Percent
    97.41%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by jman2050 View Post
    I'll definitely fix that bug once we figure out what's causing it. It's an unsolved mystery that's really pissing us off.
    Try to use the old code from b12 or b10.
    Interesting. Your last sentence starts in first person and ends in second person. Oh well, it's an honest mistake...

    Anyway, How does one access the enemy editor/ dialogue editor?
    Wait a minute... Didn't you say that you could attach scripts to items.

    Everything new seems to be there, except the expansion to the editors. (except for the subscreen editor; what you claimed is there is all there, I think)

    EDIT: Never mind. I just realized that it's not in this beta. Must've not been paying attention to the wording.
    Avatar: Just who the SPAAAACE do you think I am?

  3. #33
    Stegosaurus WindStrike's Avatar
    Join Date
    Jul 2005
    Location
    Cullowhee, NC
    Age
    32
    Posts
    441
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,929
    Level
    14
    vBActivity - Bars
    Lv. Percent
    61.55%

    Re: Zelda Classic 2.11 Beta 15

    How far back do you think these new features and items will push NeoFirst back? Unless there's some massive hidden work on it that I don't know about, it probably won't make the 2.5 deadline anyways, but this beta and all of its new stuff will push it back even farther...

    Also, unless this is actually a bug...:
    Roc's Feather + Hover Boots = Roc's Cape
    It seriously does... only like, uberfied.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


  4. #34
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.94%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by WindStrike View Post
    How far back do you think these new features and items will push NeoFirst back? Unless there's some massive hidden work on it that I don't know about, it probably won't make the 2.5 deadline anyways, but this beta and all of its new stuff will push it back even farther...

    Also, unless this is actually a bug...:
    Roc's Feather + Hover Boots = Roc's Cape
    It seriously does... only like, uberfied.
    I know, it messes up my whole Roc's Cape idea! Maybe the developers should make the Hover Boots the "upgrade" to the the Roc's Feather. Or, once item scripting comes along, someone will make a TRUE Roc's Cape (possibly _L_, who made the Roc's Feather in the first place with scripts. XD).

  5. #35
    Lynel Dart Zaidyer's Avatar
    Join Date
    Apr 2001
    Location
    Rand McNally
    Age
    37
    Posts
    1,943
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,054
    Level
    17
    vBActivity - Bars
    Lv. Percent
    88.26%

    Re: Zelda Classic 2.11 Beta 15

    Here's a rather obvious bug: Z3-animation is now broken. With it on, Link will not animate when he walks around, he'll just stand completely still.
    ~Dart Zaidyer

  6. #36
    "Your Pizza has arrived, sir." Dark Spawn's Avatar
    Join Date
    Nov 2004
    Age
    33
    Posts
    54
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    859
    Level
    10
    vBActivity - Bars
    Lv. Percent
    22.91%

    Re: Zelda Classic 2.11 Beta 15

    Another new bug, Roc's Feather disappears when you get an item. And the only bug with the Spin Attack is there is no animation while walking when holding out your sword.
    Hi.


  7. #37
    Wizrobe erm2003's Avatar
    Join Date
    May 2004
    Location
    Rochester, NY
    Age
    42
    Posts
    2,826
    Mentioned
    16 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    7,358
    Level
    26
    vBActivity - Bars
    Lv. Percent
    16.9%

    Re: Zelda Classic 2.11 Beta 15

    Please check the beta bug forum and post bugs there. A few I have seen in this thread have already been reported. It will be easier for the developers to find them since sometimes a hot thread like this one could have some overlooked posts.

    That being said, I do have a question. I have asked this before but I haven't seen an answer. Are we able to change the sound effect played when obtaining a Triforce piece? I haven't seen that as an option yet and it would be nice if we could change that.

  8. #38
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.94%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Dark Spawn View Post
    Another new bug, Roc's Feather disappears when you get an item. And the only bug with the Spin Attack is there is no animation while walking when holding out your sword.
    I already reported the Roc's Feather bug. And I noticed the Spin Attack bug, too, but never thought it was a bug. O_o Here's another: If Link is facing in one direction and walks in another, if you reach a solid object, Link will poke his sword against whatever is in front of him, even though he's not really going in that direction. O_O He should only poke while he's moving against a solid object IN THE DIRECTION HE'S FACING. But now that Link can interact with objects by pushing against them while charging the spin attack, I can easily forsee a Quest Rule coming soon that allows Link to use Pushing sprites.

  9. #39
    Wizrobe Tygore's Avatar
    Join Date
    Apr 2001
    Age
    37
    Posts
    4,246
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,824
    Level
    21
    vBActivity - Bars
    Lv. Percent
    81.56%

    Re: Zelda Classic 2.11 Beta 15

    Has nobody realized this yet?

    THE SMALL SHIELD IS NOW AN ITEM!

    Now THERE'S something that's long overdue!
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  10. #40
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.57%

    Re: Zelda Classic 2.11 Beta 15

    Roc's Feather, would this possibly be a prelude to cliff combos, where you can jump off them and land on the next walkable combo?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social