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Thread: Zelda Classic 2.11 Beta 15

  1. #21
    Wizrobe Freedom's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    WOW....
    Jman's GOT BLISTERS ON HIS FINGERS!

    I say yea, leave preview mode in.

    How about a quick run down on how the new stuff is supposed to work, it would make testing it a WHOLE lot easier.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  2. #22
    Wizrobe Petoe's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by WindStrike View Post
    It's nice to have so that we can do some quick tests for simple things, so that we don't have to constantly swap back and forth between zquest and zcplayer so much. So I'd say to keep it. Technically, you could call it complete right now so we don't have to worry about the sake of uniformity. Expansions later would be fine.
    I agree. Keep it. Completed or not, it is still pretty useful to have it to quickly see if you have set up combo cycling correctly etc.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  3. #23
    Octorok
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by jman2050 View Post
    ... charge your hammer aand cause a quake on the ground...
    OH YEAH!!!!!!!!
    [img][/img] [img][/img]
    [img][/img]

  4. #24
    Gibdo Dlbrooks33's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quick question, what SFX # does the feather use???

  5. #25
    Lynel Nick's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by jman2050 View Post
    The last things before ZC 2.5:

    Preview mode. Keep it incomplete? Or disable it for sake of uniformity?
    Keep that in there! If you take out preview mode, then it will take away part of my soul!

    Oh... is there an example quest with some of this new stuff floating around?

  6. #26
    Gibdo Dlbrooks33's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quick question, what SFX # does the feather use???

  7. #27
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    Re: Zelda Classic 2.11 Beta 15

    If you downloaded 15 before this post, download this zip ile and overwrite 15. It fixes the issue with selectable jump tiles.

    http://jman2050.armageddongames.net/ZCBeta/b15jump.zip

    Otherwise, the full package has thse executables in place already.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  8. #28
    Ultimate Prankster Lucario QDB Manager
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    Re: Zelda Classic 2.11 Beta 15

    Thanks Jman! I was just tinkering around with the Gravity screen flag and the "Item Falls from Ceiling" screen flag, not to mention the effects of the Roc's Feather in a gravity-enabled screen, the Hover Boots, and even side warps. I'm glad to see that the Gravity screen flag allows us to trigger the south side warp when "falling" off the south side of the screen. One thing, though- Shouldn't there now be a special warp to damage Link when he falls off the south side of a screen? It only seems fair. It'd also warp to the screen you choose, like any normal warp. The only difference is it's an insta-warp that damages Link when he tries to "use" the warp. Man, this stuff has given me NEW ideas for Realm of Mirrors!

  9. #29
    Gibdo beefster09's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    FINALLY!!!! I'll be searching like crazy for bugs in the dialogue editor so you don't have to take it out.
    Avatar: Just who the SPAAAACE do you think I am?

  10. #30
    Murana Wolford DarkFlameWolf's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Found that the HC Piece slot when added using the new subscreen editor tends to tweak out STILL since last beta and just cycles through a bunch of garbage tiles. Weird.
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