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Thread: Zelda Classic 2.11 Beta 15

  1. #11
    Octorok
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    Re: Zelda Classic 2.11 Beta 15

    I'm still going to wait for 2.5 for my quest development... but I'll still download this to look for bugs. Congrats on the Roc's Feather and spin attack.

  2. #12
    Gibdo Dlbrooks33's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Note the following message is veiwed vertically.

    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGG

    TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTT
    HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHH
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAA
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNN
    KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKKKKKKK

    YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY YYYYY
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUU

    JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
    -----------------------------------------------------------------------
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAA
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAA
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN
    DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFF
    RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRR
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII I
    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEE
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN
    DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD
    SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSS
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !

  3. #13
    Octorok Master_of_Power's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Error reading file... it won't let me extract it
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  4. #14
    Stegosaurus WindStrike's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Are the hover boots supposed to activate when you use the Roc's Feather jump?
    And... I'm not really sure how you make things like pits to be hovered or jumped over...

    Aside from that: AWESOME! ... I still have to agree with Petoe though... all this extra stuff really is overkill.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


  5. #15
    Wizrobe Petoe's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    A question about the spin attack:
    Does it only work with the new Diagonal Movement or can it be used with the "old" BS-movement Link as well?

    Anyways, what a great day for ZC. Look at all the activity in this topic, lol!
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  6. #16
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Petoe View Post
    A question about the spin attack:
    Does it only work with the new Diagonal Movement or can it be used with the "old" BS-movement Link as well?

    Anyways, what a great day for ZC. Look at all the activity in this topic, lol!
    Yes it can. But the spin attack doesn't rock as much then
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  7. #17
    Wizrobe Petoe's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by jman2050 View Post
    Yes it can. But the spin attack doesn't rock as much then
    Okay :p but it still rocks enough I'm sure!

    Thanks.

    But I hope everyone agrees with me when I say: We should now have enough stuff for ZC 2.5. So it should be bugfix time! Though it'd be hard to be displeased if you still manage to surprise us with some late revolutionary additions...
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  8. #18
    Ultimate Prankster Lucario QDB Manager
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    Re: Zelda Classic 2.11 Beta 15

    Well, I said it at PureZC, but I'll say it here for everyone here who doesn't go there:

    THE ROC'S FEATHER'S JUMPING TILES FOR LINK HAVE HARDCODED POSITIONS. That means you can't use the Roc's Feather without having BUGGED JUMPING TILES. Unless you want to move every tile it takes just to get your look.

  9. #19
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    Re: Zelda Classic 2.11 Beta 15

    The last things before ZC 2.5:

    * Making scripts usable by items (easy)
    * The dialogue editor (not so easy, might not make 2.5 if bug fixes take too long)
    * The enemy editor (easy)
    * Subscreen changes to accomadate custom items (almost done)

    And that's it. Everyting else is bug fixes. Also, a question:

    Preview mode. Keep it incomplete? Or disable it for sake of uniformity?

    Quote Originally Posted by pikaguy900 View Post
    Well, I said it at PureZC, but I'll say it here for everyone here who doesn't go there:

    THE ROC'S FEATHER'S JUMPING TILES FOR LINK HAVE HARDCODED POSITIONS. That means you can't use the Roc's Feather without having BUGGED JUMPING TILES. Unless you want to move every tile it takes just to get your look.
    If all goes well, it'll be fixed in 16. Which can be out as soon as the end of the week.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  10. #20
    Stegosaurus WindStrike's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by jman2050
    Preview mode. Keep it incomplete? Or disable it for sake of uniformity?
    It's nice to have so that we can do some quick tests for simple things, so that we don't have to constantly swap back and forth between zquest and zcplayer so much. So I'd say to keep it. Technically, you could call it complete right now so we don't have to worry about the sake of uniformity. Expansions later would be fine.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


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