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Thread: Zelda Classic 2.11 Beta 15

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  1. #1
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    jman2050's Avatar
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    Zelda Classic 2.11 Beta 15

    It's here.

    Windows:
    Zelda Classic 2.11 beta 15 for Windows (FULL)
    Fix for selectable jump tiles (EXE, not needed if you download full package)

    Linux:
    Coming soon.

    OS X:
    Coming soon.

    Incomplete list of changes:
    • Disabling items should work. Look for the dialog for more details
    • New items: The Roc's Feather (YAY), the Hover Boots (YAY), and four tiger scrolls: one that allows a charged spin attack, one that allows beams to be shot from a spin attack, and two that allow you to charge your hammer aand cause a quake on the ground
    • New quest rule that allows the use of more sounds as used in sfx.dat. Note: If you check this quest rule, the game will automatically use sfx slots 35-60 for it's own purposes, so if you have sound effects in that range, move them or don't bother with this quest rule
    • Sideview mode, which allows true sidecrolling areas, with gravity and all. Talk to _L_ for more details on this
    • FFC flag - Run Script on Screen Init. Room Type - Take One Item. Quest Rule - Messages Freeze All Action. Quest Rule - Flip Right-Facing Slash.
    • Sword tapping while charged works
    • Lots and lots of miscellaneous bug fixes
    • Lots of additions to the scripting engine. Look at the scripting form for more details.
    • More will be listed by DN or _L_

    Please Verify Quarantined Bugs
    I think save games from b14 will work, but just in case, back them up!
    BACK UP YOUR QUESTS BEFORE YOU USE THIS ON THEM!
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  2. #2
    chaos machine ZTC's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    [13:01:21] <%jman2050> goodness coming in 15 minutes
    [13:01:24] <%jman2050> stand by
    [13:04:49] * @ShadowDragon sets a timer
    [13:45:06] <%jman2050> http://www.armageddongames.net/showthread.php?t=94721
    [13:45:08] <%jman2050> :)
    [13:45:38] <%jman2050> god, I hope this is stable.
    [13:45:51] <@ShadowDragon> you said 15 minuets 45 min ago
    [13:45:52] <@ShadowDragon> =p
    [13:46:15] <@ShadowDragon> good job
    [13:46:16] <@ShadowDragon> ^_^
    [13:46:24] <@ShadowDragon> wait
    [13:46:30] * @ShadowDragon blinks
    [13:46:38] <@ShadowDragon> ohshi it's got Roc's Feather
    [13:47:34] <@ShadowDragon> I've been waiting about 6 years for that
    [13:47:37] <@ShadowDragon> THANK YOU!
    [13:47:47] <+Geecku> but why?
    [13:47:57] <+Geecku> it's funnier to hear them say "i want roc feter"
    [13:48:18] <@ShadowDragon> blah

    This might give me the 'oomph' to work on my quest again ^_^

  3. #3
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    Re: Zelda Classic 2.11 Beta 15

    *screams head off* EVERYTHING I EVER WANTED IN ZC IS NOW HERE!!! I'M SO HAPPY, I'LL MAKE THE BEST CGBZ QUEST EVER!!! THANK YOU SO MUCH!!!!

  4. #4
    Wizrobe Tygore's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    O.O

    We can't have the Roc's Feather! The entire mythos of ZC is built around the Roc's Feather being impossible to obtain! I object! Roc's Feather MUST be removed for the good of the community!
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  5. #5
    Wizrobe VEL's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Roc's Feather! OMG!!!! YAY!

    Woo hoo, look at the tektites dance!

    I just think I'd be happier as a pretty lesbian girl. -- Glenn the Great

  6. #6
    Lynel Modus Ponens's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Tygore View Post
    I object!
    This is particularly enjoyable given Tygore's avatar. (That was probably intentional, I know, but I'm too excited to care.)

    This is joyous news! All this stuff...it's so cool. Thanks, guys. You're the best development team a free piece of software could hope for. Twilight Princess may eat up a lot of many AGNers' time, but I think you're going to give it a fierce run for its money.
    All men are mortal.
    Socrates is a man.
    Therefore, all men are Socrates.

  7. #7
    Wizrobe Tygore's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Riverman View Post
    This is particularly enjoyable given Tygore's avatar. (That was probably intentional, I know, but I'm too excited to care.)
    Not entirely intentional. I guess you can say that both stem from my love of Phoenix Wright, but it wasn't my intent to link the two. I noticed it too after the fact, and wondered if anyone else would make the connection.

    And just for fun...
    http://objection.mrdictionary.net/go.php?n=1554856
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  8. #8
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Tygore View Post
    Not entirely intentional. I guess you can say that both stem from my love of Phoenix Wright, but it wasn't my intent to link the two. I noticed it too after the fact, and wondered if anyone else would make the connection.

    And just for fun...
    http://objection.mrdictionary.net/go.php?n=1554856
    OH PLEASE NO!!! I like those "Objection!" things SO much, I can't resist clicking on them! PLEASE KEEP ME FROM THIS HORROR!!! XD Oh wait, I already click on it, so it's toop late now. XD

    And yet I've never played that game. XD

    I don't think that the Roc's Feather being in ZC will do any harm to the HARMony of Zelda Classic. (Note the bold part of the word harmony. XD)

  9. #9
    Octorok
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by franpa View Post
    were talking about jumping down cliffs... not jumping up cliffs... just pointing this out incase you didnt realize it xD
    Yeah, but they both utilize the auto-jump function. Jumping off a cliff (or onto, with the cane) changes what layer Link is walking on, but it neither affects nor is affected by the Z axis variable.

    ...I got to discover a lot about how it works when I played around with an emulator Gameshark code that lets you auto-jump whenever you want by pressing L.

    Quote Originally Posted by Tygore View Post
    Not entirely intentional. I guess you can say that both stem from my love of Phoenix Wright, but it wasn't my intent to link the two. I noticed it too after the fact, and wondered if anyone else would make the connection.

    And just for fun...
    http://objection.mrdictionary.net/go.php?n=1554856
    Bwaahaa... XD

    Oh, and for the record, even though I didn't point it out to anyone else, your original "I object!" statement did make me grin.

    OBJECTION!!
    ...but then, I've been eating paste all morning, so what do I know?

  10. #10
    Bored Potato Nicholas Steel's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Radien ZC View Post
    Yeah, but they both utilize the auto-jump function. Jumping off a cliff (or onto, with the cane) changes what layer Link is walking on, but it neither affects nor is affected by the Z axis variable.
    since when has a cane made link jump? forgive me but ive never heard of such a thing in a zelda game -.-'
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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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