User Tag List

Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 85 of 85

Thread: Zelda Classic 2.11 Beta 15

  1. #81
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,894
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.81%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Dark Nation View Post
    The second feature is a combo maker. Hightlight some tiles, make sure you don't have anything on the clipboard (the left tile box at the bottom of the screen is static), then hit the M key. The combo list will open up. Pick a starting combo. Hit the OK button. The tile page will come back and the combo editor will open on top of that. You will notice that the first tile in your selection is already set. Make any changes you want to this initial combo (everything except for the tile will be blindly copied to all the other combos this creates), then hit OK. Combos (even animated ones if you chose more than 1 frame) have now been created, each starting at the appropriate tile.
    Holy ****! I had to try this because I was unsure what this was all about. This is almost what I suggested a while ago. What a lovable feature that will cut questmaking time quite a bit! You devs rock!
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  2. #82
    Octorok Imprisoned's Avatar
    Join Date
    Oct 2006
    Posts
    406
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,619
    Level
    13
    vBActivity - Bars
    Lv. Percent
    53.28%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Petoe View Post
    Holy ****! I had to try this because I was unsure what this was all about. This is almost what I suggested a while ago. What a lovable feature that will cut questmaking time quite a bit! You devs rock!
    Why you little.... everytime I'm about to say something, it's already said!

  3. #83
    Keese
    Join Date
    Mar 2006
    Age
    33
    Posts
    59
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    813
    Level
    9
    vBActivity - Bars
    Lv. Percent
    99.36%

    Re: Zelda Classic 2.11 Beta 15

    i cant for somereason figure out how to get Roc's Feather on the subscreen...i try to add it using the editor, but it knocks me out of ZC...ive been off it for awhile and happened to start again a few days ago
    [Eats a pretzel]

  4. #84
    Cor Blimey! CJC's Avatar
    Join Date
    Dec 2002
    Location
    Fading into the darkness
    Age
    35
    Posts
    1,398
    Mentioned
    150 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,621
    Level
    25
    vBActivity - Bars
    Lv. Percent
    1.37%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by xXVolvagiaXx View Post
    I can't, for some reason, figure out how to get Roc's Feather on the subscreen...Each time I try to add it using the editor, it knocks me out of ZC...I've been off it for awhile and happened to start again a few days ago
    You need to select an item that's already on the subscreen and duplicate it (through right click, I believe). Then, edit the item and change its properties to Roc's Feather. I would recommend using the boomerang when doing this, because it avoids any complications with counters.
    I'm an author. If you're interested in checking out my works, you can find them on Amazon.com:


  5. #85
    Keese
    Join Date
    Mar 2006
    Age
    33
    Posts
    59
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    813
    Level
    9
    vBActivity - Bars
    Lv. Percent
    99.36%

    Re: Zelda Classic 2.11 Beta 15

    ok thanks...ill do that :)
    [Eats a pretzel]

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social