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Thread: Spawning Enemies

  1. #1
    Wizrobe C-Dawg's Avatar
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    Spawning Enemies

    I'm not sure how this is done in the current Zscript. Is it yet possible to spawn enemies?

  2. #2
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    Re: Spawning Enemies

    Yes. Use CreateNPC() to make a new enemy, then set the attributes of the resulting npcs like you would an item or FFC. Look in the ZScript documentation for details.

    Also, I believe there's a topic in beta discussion where DN laid out the entire enemy definitions and constants, which should help in determining how you want to construct the enemy.
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  3. #3
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    Re: Spawning Enemies

    Yes, but when will setting NPC variables be implemented?

  4. #4
    Administrator DarkDragon's Avatar
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    Re: Spawning Enemies

    _L_, it should be working in b15. Is it not?

  5. #5
    Wizrobe C-Dawg's Avatar
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    Re: Spawning Enemies

    CreateNPC isn't working now. At least, the syntax isn't obvious.

    This doesn't compile:

    Code:
    npc spawned_enemy = CreateNPC(enemy_id);
    spawned_enemy->X = this->X
    spawned_enemy->Y = this->Y
    Compiler doesn't like the first line, says I need an identifier.

  6. #6
    Administrator DarkDragon's Avatar
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    Re: Spawning Enemies

    Yes, the NPC commands will be new in b15; I was pretty sure I'd added them before I left.

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