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Thread: Fishing

  1. #11
    Keese
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    Re: Fishing

    This would be a great script. Being able to have fishing ponds would be loads of fun, even if you can't sell them, I'd just fish all day :)

  2. #12
    Keese
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    Re: Fishing

    I'd be into fishing too. I wonder how you'd go about it...

    Randomly count to get bites? And then have the water splash, and have to hit A right when it does? You don't even need to see fish anyway, unless you really want to I guess.

    after you caught a fish....what would happen? how would you know you caught one? where would you indicate that?

  3. #13
    Keese
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    Re: Fishing

    Soooo, is C_Dawg actually going to work on this, or just tell us he is, but isn't.

    Sorry, got to egg you on a bit, what can I say.

  4. #14
    Gibdo bluedeath's Avatar
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    Re: Fishing

    Perhaps a script for fishing and once you catch a fish the item is bait? And the bait looks like fish to make it a lil dramatic.

  5. #15
    Keese
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    Re: Fishing

    I started working on something, but it's not going all that well I must say. Not everything seems to be working and documentation is incomplete, so it's not easy...

  6. #16
    Keese
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    Re: Fishing

    Here would be the best way I can see doing it, have a fishing screen. You may only fish on screens that can be fished at. The simplest way to code it would be charge X Rupees, the player has a good chance of catching a crappy fish, a medium chance of catching a decent fish, a small chance of catching a good fish, and a slim chance of catching a great fish, each fish is worth so many rupees, say 1, 10, 30, and then a HCP perhaps. Well that's basically how it is done with RPG Maker, you just randomnly get a fish, no real control, I am not sure how possible it would be to rig a system up with more control though. But perhaps just a simple version would be a good start?

  7. #17
    Keese
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    Re: Fishing

    I sort of am thinking the same thing as you, but I'm building the fishing screens into the map. The screens with ponds to fish at, have a fishOk kind of variable on them that is activated by a FFC on the corresponding screen. I dunno, it's working but I don't have a fishing routine yet :p

  8. #18
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Question Re: Fishing

    Is the script done yet?

  9. #19
    Wizrobe C-Dawg's Avatar
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    Re: Fishing

    Nah, but I'm not ignoring you. I'll get to it eventually.

  10. #20
    Octorok
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    Re: Fishing

    Quote Originally Posted by Lotus_Eater View Post
    Here would be the best way I can see doing it, have a fishing screen. You may only fish on screens that can be fished at. The simplest way to code it would be charge X Rupees, the player has a good chance of catching a crappy fish, a medium chance of catching a decent fish, a small chance of catching a good fish, and a slim chance of catching a great fish, each fish is worth so many rupees, say 1, 10, 30, and then a HCP
    Maybe the fish could also be items which you can eat. That would be great!

    Click here to level up my card, or be sacrificed... ^_^

    Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!

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