User Tag List

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24

Thread: The Z Items?

  1. #1
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,578
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.28%
    Achievements It's over 9000!

    The Z Items?

    So, guys, what does everyone think? What sort of Z Items should we have? Be sure to utilize The Guide if you want to get creative with the stuff.

  2. #2
    Octorok Linkus's Avatar
    Join Date
    Oct 2006
    Age
    34
    Posts
    181
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,180
    Level
    11
    vBActivity - Bars
    Lv. Percent
    77.45%

    Re: The Z Items?

    How about something you have to collect enough of to obtain something special, like the Secret Shells from LA?

    ...That is, if they can carry their own counter. But the Item Editor is very limited at the moment, so if anything, one thing I'd like to see come back is the apple from LttP, since "apples" are now possible. Speaking of food,which is probably not the best thing to talk about right now(if you had a big Thanksgiveing dinner or not), a "cafe" would be possible, since all of the food and drinks on the menu can restore you health/magic without sacrificing you heart/fairy.

  3. #3
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,578
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.28%
    Achievements It's over 9000!

    Re: The Z Items?

    Hm. That actually gives me an idea for a ZC Suggestion: An item which affects multiple counters at once. All it consists of (This suggestion) is adding more "Action" tabs to each item, similar to how the concept of the tile warp remains the same, but there are three more. You could have slots for three more actions; i.e. removing four rupees while adding two hearts.

  4. #4
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,850
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.54%

    Re: The Z Items?

    We've already confirmed the following quest items:

    * Bottled stray fairy
    * Spring element
    * Summer element
    * Autumn element
    * Winter element

    Let's not only have apples and hyoi pears and thickshakes, but also treasures: diamonds, pearl necklaces, platinum tiaras etc. that only appear once or twice and are worth a certain amount of rupees. (No gold, though. It's part of NeoFirst mythology that gold is inherently magical.)

    Sudden brainwave: Ore chunks for the Subrosian Market? And said chunks can only be found in various places in Stonewater?

  5. #5
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,275
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.74%

    Re: The Z Items?

    Roc's Feather. No, just kidding. Unless, of course, you want to try it. Let's see what I can think of....

    A Medallion that, when used, destroys all enemies on-screen except the boss enemies, and decreases your magic by... 4-5 Containers (not Max, mind you). Get the idea? Bombos Medallion from LttP. Or, just have it seriously damage all enemies on-screen, including bosses. You'd need to disable it for custom bosses, though. When used, it'd cause a great big flash on the screen. When it's over, all enemies take damage.

    Cane of Somaria? Hey, it's possible, even with the NORMAL wand! O_o

    Blast Cane- When used, it creates a little spark. When it hits ANYTHING (a solid object, an enemy, or YOU), it creates a Super Bomb explosion. This explosion, of course, triggers both Bomb flags if it comes into contact with them. Or, just make it create an instant explosion in front of you, but far enough away that it can't hurt you if the "Explosions hurt Link" rule is on. It takes away 2 Magic Containers when used.

    Freeze Cane: It works like the Clock (stop enemies), but you don't turn invincible. The Cane freezes enemies for a short time, but if you come into contact with one, you take damage. It's great for getting away from big hordes of them. Note that it doesn't freeze them literally- It freezes them in TIME, much like the clock. So you can essentially call this the Time Cane. It takes away 4-6 Magic Containers when used, and works for about 5-10 seconds.

    Heal Cane: This cane heals you for 1/4 of a Heart every 3 seconds. While using it, you CAN NOT move, thus, you're a sitting duck if there are any enemies in the room. It takes away .5 Magic Containers each time you get healed for 1/4 of a heart, or every 3 seconds (feel free to extend the time if you wish).

    Maybe I'll think of more. Then once a full Item Editor comes out, I'll see if I can make these.

  6. #6
    Octorok
    Join Date
    Mar 2006
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,622
    Level
    13
    vBActivity - Bars
    Lv. Percent
    54.39%

    Re: The Z Items?

    Hmmm. A flamethrower.

    Would it be possible to have a custom item counter, and have stuff added and taken away from it?

  7. #7
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,708
    Level
    23
    vBActivity - Bars
    Lv. Percent
    45.98%

    Re: The Z Items?

    Quote Originally Posted by Limzo View Post
    Hmmm. A flamethrower.

    Would it be possible to have a custom item counter, and have stuff added and taken away from it?
    Theoretically, it should already be possible. Just use a different counter number than the 'reserved' ones. Note that the only thing at the moment that can actully manipulate counters aside from the reserved ones are FFC scripts.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  8. #8
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,578
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.28%
    Achievements It's over 9000!

    Re: The Z Items?

    You'd also need a way to actually display such a counter, and to tell it when it's displayed. I'd assume that the "where it's displayed" is handled similarly to how all of the other item/bomb/rupee (etc) counters are handled.

    Now all we need is a way to add these z items to the subscreen. .. er .. And the ability to attach scripts to them.

  9. #9
    Octorok
    Join Date
    Mar 2006
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,622
    Level
    13
    vBActivity - Bars
    Lv. Percent
    54.39%
    Oh good. Coz then you could have the Shells from Minish Cap.

  10. #10
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,275
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.74%

    Re: The Z Items?

    Ooh! I have more ideas!

    Fairy's Call: When used at certain places, this spell causes a Great Fairy to appear and heal you. Costs 4 Magic Containers. Great if you plan there to be only a few Great Fairies in NeoFirst. This'll make it harder to get healed. You could make it to where using this at Fairy Fountains is the only way to get healed.

    Fire Arrow: Hey, why not?

    Magnetic Gloves: How hard could it be to make a Hookshot clone that'd work on FFCs with a script "magnetic"? It wouldn't be a replacement for the Hookshot, because you could probably have areas that would require the Hookshot and places that require the Magnetic Gloves. Plus.... What if you decided to make an FFC that acted like that masked thing in OoS? With the Magnetic Gloves, its mask could be pulled off, thus making it vulerable to ANY hit, no matter where it came from. Or what about... MAGNETIC DARKNUT SHIELDS? Of course, they (the shield and the Darknut itself) would have to be FFCs.

    Rupee-Magnet Gloves: Like the Magnetic Gloves, only they can only attract Rupees to you. Link :heart: Rupees.

    Rupee-let: :rofl: Rupee Amulet, if you prefer. Let's assume you make an FFC that acts like a Like-Like, but instead of hurting you, your Rupee counter goes down by a certain amount every few seconds (In other words, Rupee-Like). With this, you could get trapped by the Rupee-Like, but your Rupees won't get eaten. You could also call it "Sticky Hands".

    Like-Like Bait/Food: As long as you have this in your inventory, Like-Likes can't eat your Shield. But if one DOES try to eat your shield and you have this, the Like-Like will spit you out, and this item is gone until you get another. In other words, it's one-use only.

    Mirror Shield 2: Exactly like the Mirror Shield, only.... LIKE-LIKES CAN EAT IT!!! If you require the Mirror Shield all throughout Level 3 (Tower of Light), make it so it's REALLY easy to lose the Mirror Shield. But since Like-Likes can't eat the Mirror Shield normally, make a new Shield that they CAN eat, but it acts EXACTLY like the Mirror Shield! That'd make it so the player has to be VERY careful while battling Like-Likes, or they'll lose the Mirror Shield and have to find a way to BUY IT BACK. O_o The ultimate evil!

    Magical Controller #1: This handy item allows you to control where your Boomerang goes. Think the Magical Boomerang from OoS and TMC.

    Magical Controller #2: Like Magical Controller #1, only this one lets you control the flight of your Arrows. Unfortunately, the Arrows disintegrate after a very few seconds.

    Magical Controller #3: Again, like the other Magical Controllers, only this one lets you control where your Wand Magic goes. You can only change its direction while it's on a full tile (not in between two tiles), and if it hits a Magic Prism or Mirror, the effect is lost until you fire more Magic from your Wand. Try making an intricate puzzle involving getting Wand Magic from one end of a Magic Mirror (4-Way) Maze, and if you hit one, a chain reaction starts, sealing you off from the exit. Or, a whole lot of magic comes and KILLS YOU unless you get out of the room quickly. Think fast, Link!

    Magical Controller #4: Wow, I'm on a roll with being able to control items. This one lets you move your Bombs after setting them. They'll still blow up after the designated time limit, but you can move them to places Link can't go if you play your scripts right.

    Whew... Oop! One more.

    Rod of Lightning: Fire electricity from a wand. Enough said. Can activate certain FFCs, harm enemies, etc.

    I can think of more if you want, but do you think you can handle it?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social