User Tag List

Results 1 to 3 of 3

Thread: Literal Push Blocks

  1. #1
    Gibdo Dlbrooks33's Avatar
    Join Date
    Aug 2005
    Age
    31
    Posts
    524
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,372
    Level
    16
    vBActivity - Bars
    Lv. Percent
    1.42%

    Arrow Literal Push Blocks

    Can someone make a script that forces Link to go to his pushing sprites when colliding with a push flag? You know, like it is in the oracle series.

  2. #2
    Octorok Imprisoned's Avatar
    Join Date
    Oct 2006
    Posts
    406
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,620
    Level
    13
    vBActivity - Bars
    Lv. Percent
    53.54%

    Re: Literal Push Blocks

    As you know Zelda Classic is hardly a Zelda 1 clone... but although it has improved much near the LA level, Zelda 1 didn't have any push sprites (could you push blocks in it at all?).

    But this is a really good suggestion since it can be created and done pretty easily. Link could go to the pushing sprite when trying to walk over a combo with a push flag.

    We would have to make 4-12 pushing sprites
    (4=not animated, 8=two-frame animation, 12=three-frame animation),
    but that's simply not a problem even for those lazy guys out there since there could be a quest rule "Use pushing sprites".



    ***And, it was already in aLttP***

  3. #3
    Gibdo beefster09's Avatar
    Join Date
    Mar 2006
    Age
    31
    Posts
    699
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,710
    Level
    16
    vBActivity - Bars
    Lv. Percent
    97.47%

    Re: Literal Push Blocks

    If you think about it, you could make push/pull blocks where you have to hold A.
    Avatar: Just who the SPAAAACE do you think I am?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social