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Thread: ZQuest

  1. #1
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    ZQuest

    Just something I threw together for fun. If it has any practical uses, I haven't thought of them.

    A - Place combo
    B - Undo/redo
    L/R - Change combo
    Start - Change CSet

    The current combo indicator won't show up if you have combo 0 selected, because that's just how FFCs are.


    ScreenEditor.qst
    ScreenEditor.z
    Last edited by Saffith; 01-17-2024 at 12:02 PM.

  2. #2
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    ZC Developer

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    Re: ZQuest

    Aaah!

  3. #3
    On top of the world ShadowTiger's Avatar
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    Re: ZQuest

    Oh my dear god sir. That is scary.


    Wow.


    Just ... wow.











    EDIT: In terms of practical uses, what about a "Tactical Board" layout? If you can restrict the Enter key to cycling between Csets 7 and 8 ONLY, and restrict the range of combos that it can scroll through, you can do something pretty cool with it.

    Better yet, perhaps you could finally have ZC Checkers or something. Or any different kind of "lay out the pieces" puzzle.

  4. #4
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: ZQuest

    So you can edit towns in Zelda Classic like you can in Dark Cloud1+2?

  5. #5
    Administrator DarkDragon's Avatar
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    Re: ZQuest

    Beautiful, just beautiful.

  6. #6
    Octorok
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    Re: ZQuest

    You, may walk away from here for recreating the "Frankenstein incident".

    Seriously, in the wrong hands, this could be a nightmare, but in the right ones, WONDERFUL! ABSOLUTELY WONDERFUL!

  7. #7
    Octorok
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    Re: ZQuest

    LOL!!! I had no idea you could do THAT with scripting!

  8. #8
    Keese
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    Re: ZQuest

    Wow you can edit everything on that one screen

    (light blub) i'll make this a slection at the end of Link's bath DX as well as boss mood

    so can i use this script

  9. #9
    Is this the end?
    ZC Developer
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    Re: ZQuest

    If you have some use for it, go right ahead.

  10. #10
    Wizrobe C-Dawg's Avatar
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    Re: ZQuest

    Just so I'm following the code, ComboD is the pointer to the combo # being used by a given combo on the screen? I'm thinking of the utility of a script that changes combos themselves instead of just using freeform combos.

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