It's been ages since I've been in high school, and so my trigonometry and newtonian motion mathematics are pretty rusty. I've seen some coders (Saffith, I'm looking at you here) do some pretty fancy things using trig to create smooth movement in ZScript. I was hoping anyone who does this could post here and explain the fundementals of how they use the mathematical functions of ZScript to produce the elegent results they do. A primer for the old folks like me, and the young ones who won't get to this in school for awhile.
Any takers?