User Tag List

Results 1 to 3 of 3

Thread: What is up with GetMapFlag?

  1. #1
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,851
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.71%

    What is up with GetMapFlag?

    Quote Originally Posted by std.zh
    bool GetMapFlag(int dmap, int flag)
    * As with CurMapFlag, but retrieves the miscellaneous flags of any dmap,
    * not just the current one. Use the MF_ constants in std.zh for the
    * flag parameter.
    I see two problems with this:

    * DMaps don't have misc. flags.
    * Screens have misc. flags, but there's no way to pass a screen number to that method.

  2. #2
    Lynel Revfan9's Avatar
    Join Date
    Jun 2005
    Location
    In front of a screen. I never leave.
    Age
    31
    Posts
    1,160
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,390
    Level
    18
    vBActivity - Bars
    Lv. Percent
    71.05%

    Re: What is up with GetMapFlag?

    *coughnewbeta15featurecough*

    Remember, that documentation is for beta 15, not beta 14. Like with the item and NPC functions.

  3. #3
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,228
    Mentioned
    70 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11,028
    Level
    31
    vBActivity - Bars
    Lv. Percent
    8.51%

    Re: What is up with GetMapFlag?

    That or I was smoking crack at the time of the documentation, either one is equally likely
    jman implemented the flag and thus should be more familiar with what it does, I just wrote the documentation on a (very cursory) inspection of the source.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social