Are we yet able to trigger a sound effect using scripts or other means? For instance, is it yet possible to play the "enemy damaged" sound effect when the player slashes a Sword combo meant to be part of a custom boss?
Are we yet able to trigger a sound effect using scripts or other means? For instance, is it yet possible to play the "enemy damaged" sound effect when the player slashes a Sword combo meant to be part of a custom boss?
Game->PlaySound() does this, I believe.
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