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Thread: Link sprite overlay

  1. #1
    Lynel Dart Zaidyer's Avatar
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    Link sprite overlay

    I'd like to see whether this is feasible or not...
    Would it be possible to script a Freeform combo that can stand in for Link all the time? Link himself would never be visible, and the combo would simply act as he would, floating on top of him and carrying out movements and animations when necessary.
    This would be a great way to cheat at "multiple characters" (or multiple perspectives of the same character, as in Zelda 2) or to break out of the limitations of Link's sprite format when needed.
    ~Dart Zaidyer

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    Saffith's Avatar
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    Re: Link sprite overlay

    Hm... It'd be a lot of work; you'd have to account for every single position Link might be in. I think it's possible, though.

    Actually, you might be able to do it with a very simple script if you set up the combos themselves carefully. this->Data=baseCombo+Link->Action*4+Link->Dir, or something like that.

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    Admiral Zim's Avatar
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    Apparently, Link->Dir only registers as 0-3, even though the std file says it goes up to 7.
    Is that normal or am I not doing something right?

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    That's expected. Some things use directions up to 7, but Link->Dir is always horizontal or vertical.

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