User Tag List

Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 38

Thread: Gravity in sideview areas

  1. #21
    Lynel Dart Zaidyer's Avatar
    Join Date
    Apr 2001
    Location
    Rand McNally
    Age
    37
    Posts
    1,943
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,054
    Level
    17
    vBActivity - Bars
    Lv. Percent
    88.24%

    Re: Gravity in sideview areas

    Hmm, this is pretty good! Just some quick questions:
    • Would it be possible to attach Saffith's script as an item script, making it really a Roc's Feather?
    • Could the sidescroller script be modified to hide Link (but not actually stash him in a corner of the screen somewhere) and display an animation for him jumping or being in mid-air? This would be extremely useful for a Metroid-style implementation.
    ~Dart Zaidyer

  2. #22
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,228
    Mentioned
    70 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11,028
    Level
    31
    vBActivity - Bars
    Lv. Percent
    8.51%

    Re: Gravity in sideview areas

    Saffith, there is currently no boolean XOR; the XOR operator (^) performs a bitwise XOR.

  3. #23
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.35%
    Achievements It's over 9000!

    Re: Gravity in sideview areas

    A very, very, very, very, very, very (etc) minor upgrade to Saffith's Top Down jump script. I opened it up and replaced the .. er .. something something "B" with .. the something something "R" ... and now Link can use the bombs and the Moblins drop. So yeah, "R" jumps instead of "B" which now lets you use any item you want.

    ... Wow, that's so petty relative to Saffith's and _L_'s amazing scripts. XD

    I wonder what else can be done with this. I'm so seriously looking into setting up this script to tie it to an item instead of the "R" key, ...

    Or better yet, I should go craft a screen mockup of the "Extra Button" DN and I spoke about a month ago, where you can tack an extra button into ZC that doesn't actually DO anything unless you set a script to use it. It'd just be like an A or B button, but unless there's a script attached to it, it won't be used at all.

    I'm sure that'd be pretty easy for the devs to do, right? There's already an InputA and InputB and R and L button, eh? Why not an InputC portion to the code? Add in a third button to the Key Config area in ZC, ... ...

  4. #24
    Wizrobe The_Amaster's Avatar
    Join Date
    Dec 2005
    Location
    St. Mystere
    Age
    32
    Posts
    3,803
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,810
    Level
    28
    vBActivity - Bars
    Lv. Percent
    26.09%

    Re: Gravity in sideview areas

    Ummm.I'm prety sure I set it up just like in the example, but for some reason, if you press sideways in mid jump, Link stops falling and walks sideways. What am I doing wrong?

  5. #25
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
    Join Date
    Apr 2000
    Age
    39
    Posts
    5,621
    Mentioned
    87 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,573
    Level
    24
    vBActivity - Bars
    Lv. Percent
    93.52%

    Re: Gravity in sideview areas

    I got the same problem as Amaster42 so I just took the actual gravity quest and modified it.

    By the way, Saffith, do you want to seperate your example into another thread? Right now its hidden away in this thread so some people might not be able to find it.


  6. #26
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.55%

    Re: Gravity in sideview areas

    If you jump diagonally (up and left) into the trees, it'll make Link swim, but moving in another direction will make it work normally

    Now you just need a splash sound and a splash animation when you jump into water and shallow water

    [edit] Also, when you get a clock, Link stops flashing while in midair, and returns to his normal colors

  7. #27
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,433
    Level
    24
    vBActivity - Bars
    Lv. Percent
    70.07%

    Re: Gravity in sideview areas

    Yeah, it's certainly a bit buggy. I'll see if I can't improve it a bit in the next few days. There are a lot of problems that just can't be fixed right now, though, or at least not very well.

    Quote Originally Posted by bigjoe
    By the way, Saffith, do you want to seperate your example into another thread? Right now its hidden away in this thread so some people might not be able to find it.
    Nah. Thanks, but it's all right for now.

  8. #28
    Octorok Hot Water Music's Avatar
    Join Date
    Dec 2002
    Age
    34
    Posts
    215
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,396
    Level
    12
    vBActivity - Bars
    Lv. Percent
    67.71%

    Re: Gravity in sideview areas

    This is genius!

    The SFX is loud though..

    This reminds me of Graal's coding for their gravity mode.


    Edit: OMG that roc's feather demonstation quest is awesome! HOLY ****!

  9. #29
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
    Join Date
    May 2006
    Age
    30
    Posts
    371
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,671
    Level
    13
    vBActivity - Bars
    Lv. Percent
    72.14%

    Re: Gravity in sideview areas

    Quote Originally Posted by Mega Link View Post
    How do you change the button to press to jump? I want it so you press up to jump.
    Well?

  10. #30
    Octorok
    Join Date
    Mar 2006
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,624
    Level
    13
    vBActivity - Bars
    Lv. Percent
    54.8%

    Re: Gravity in sideview areas

    In the code, there is something that says something like "PressB" or something like that. Change B to whatever you want.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social