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Thread: Loading Quests

  1. #11
    Gibdo beefster09's Avatar
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    Re: Loading Quests

    Even better!
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  2. #12
    Wizrobe *b*'s Avatar
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    Re: Loading Quests



    MUCH easier to understand this way

  3. #13
    Wizrobe erm2003's Avatar
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    Re: Loading Quests

    Nice mock up *b*. That would work great.

  4. #14
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Loading Quests

    That looks like it would work well!


  5. #15
    Lynel Modus Ponens's Avatar
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    Re: Loading Quests

    Quote Originally Posted by erm2003 View Post
    Nice mock up *b*.
    That's no mockup...it's a space station.

    I think that such a system would be a tremendous improvement over the status quo, for the sake of the dear new users.
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  6. #16
    Bored Potato Nicholas Steel's Avatar
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    Re: Loading Quests

    it should say at the top... play which quest... and give you a choice of original, custom, cancel
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  7. #17
    Administrator DarkDragon's Avatar
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    Re: Loading Quests

    Quote Originally Posted by Petoe View Post
    Even better would be the possibility to make quests to .exe files so there would be no loading needed anymore. Dunno if it has been suggested nor if anything like it will be ever implemented, but one can always dream eh?
    We've talked about that actually; there are three disadvantages:

    1) Quest size. The ZC executable and data files would have to be embedded in the quest.
    2) Portability. Currently, all quests can be played on Windows, OS X, Linux, and anywhere else we are able to port ZC. If we have ZQuest publish quests as executables, it would be up to each quest author to generate an executable for every supported platform; I fear most authors would be lazy and OS X and Linux users would get screwed.
    3) More files for quest authors to manage. If a quest author wanted to update a quest, he could no longer just download it from a qdb; he'd have to keep the editable version of the quest on his harddrive, and if he loses this version, he's screwed.

    Of course an executable quest also has many advantages, so making such a change is worth discussing as a future plan.

  8. #18
    Robots in Disguise
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    Re: Loading Quests

    How about an option in ag.cfg so that all slots autoload a certain quest file? To the end user, it would appear to be an embedded quest (no need to manually load a custom quest, it becomes the default).

  9. #19
    Bored Potato Nicholas Steel's Avatar
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    Re: Loading Quests

    a) add a command line switch so we can load quests straight away
    b) config option for default quest
    c) new screen as depicted (corrected by me) by *b*
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  10. #20
    Wizrobe *b*'s Avatar
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    Re: Loading Quests

    Quote Originally Posted by franpa View Post
    c) new screen as depicted (corrected by me) by *b*
    Don't get ahead of yourself there. I chose those titles for a reason. For the first time user, which this suggestion is for, the original Zelda is considered a game. It still is, but we call it a quest because it's editable

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