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Thread: Zelda Classic 2.11 beta 14

  1. #21
    Wizrobe Tygore's Avatar
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    Re: Zelda Classic 2.11 beta 14

    It works just fine for me.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  2. #22
    Octorok
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    Re: Zelda Classic 2.11 beta 14

    works for me too
    -----------------------------------------------------
    NEWEST QUESTS:
    -----------------------------------------------------
    ZC 2.5 build 635+ (Player): Origins III
    -----------------------------------------------------
    visit my web site, for all my quests Einstein Games

  3. #23
    Keese
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    Re: Zelda Classic 2.11 beta 14

    The OSX version...it won't open for me. O_o
    Here's the log:

    dyld: /Users/josh/Desktop/ZC b12/Archive/ZQuest Editor.app/Contents/MacOS/ZQuest Editor can't open library: /usr/local/lib/libpng.3.dylib (No such file or directory, errno = 2)
    dyld: /Users/josh/Desktop/ZC b12/Archive/Zelda Classic.app/Contents/MacOS/Zelda Classic can't open library: /usr/local/lib/libpng.3.dylib (No such file or directory, errno = 2)

    Z3 PTUX subscreen

  4. #24
    Developer
    ZC Developer

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    Re: Zelda Classic 2.11 beta 14

    What? No libpng?!

    Hmm...

    ...either ask Takuya for an alternative binary, or figure out how to install libpng on your system. (I did that once, but have since forgotten.)

  5. #25
    Robots in Disguise
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    Re: Zelda Classic 2.11 beta 14

    Hrmmm... Libpng should either be statically linked or added as a framework in the OS X version. We'll have to look at that.

  6. #26
    Keese
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    Re: Zelda Classic 2.11 beta 14

    I can't use passageways... I can enter them but can not exit either ladder. Also I can't get a shield better than the basic shield.

  7. #27
    Gel
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    Re: Zelda Classic 2.11 beta 14

    why can i only run it in the small window?

  8. #28
    Gibdo
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    Re: Zelda Classic 2.11 beta 14

    Try adding in the command line after the quotes in the shortcut properties and type in: -res 640 480 big

    See if that helps!

  9. #29
    Wizrobe Petoe's Avatar
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    Re: Zelda Classic 2.11 beta 14

    I don't know if this is a bug or intentional change and I don't know how long this "problem" has been present, but what bothers me is the fact that the DMap Title is a few pixels too low when compared to the older versions of ZC. The problem is that it is also a few pixels too low for my custom made passive subscreen minimaps and it ruins them. When I go to the subscreen editor and try moving the DMap Name one pixel upwards, the whole title disappears!

    Sorry if this is a known issue/feature but I just recently started working on my quests with the new betas and I haven't had time to look thru all the bug reports if this has been mentioned. This issue bothers me so much that I'd like to hear what's the deal here and can this be changed back to the way it was on ZC 1.92?


    EDIT - Um, ok, yeah, thanks for answering my question (sorry for sounding impatient but oh well...)

    But I have another question and hopefully someone kind enough can shed some light on it as well: Are the Export/Import features working correctly on beta14? I especially would like to know if Importing/Exporting maps works without problems... I just remember that at some point some of the Import/Export features were disfunctional. Don't know if it has been fixed now.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  10. #30
    Wizrobe Petoe's Avatar
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    Re: Zelda Classic 2.11 beta 14

    Anyone?


    And sorry for double posting but I really want to know answers to these 2 questions.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

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