User Tag List

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 45

Thread: Zelda Classic 2.11 beta 14

  1. #11
    Keese Exdeath's Avatar
    Join Date
    Mar 2003
    Age
    44
    Posts
    88
    Mentioned
    0 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    985
    Level
    10
    vBActivity - Bars
    Lv. Percent
    87.35%

    Re: Zelda Classic 2.11 beta 14

    Quote Originally Posted by DarkDragon View Post
    Added a quest rule "1.90-Style Tribbles", which is automatically checked for quests from 1.90 or earlier. When checked, Tribble offspring grow back into normal offspring, as in 1.90, instead of tribbles, as is current behavior.
    Cool. Now there just needs to be a screen flag to toggle whichever behavior is set in the quest rule.

    I really don't like the new INIT DATA screen. I personally think it was much easeir to read when all the items were on 1 screen and you just checked the boxes. Maybe it's just because I'm not used to it yet, but that is my first reaction.

  2. #12
    Robots in Disguise
    ZC Developer
    Dark Nation's Avatar
    Join Date
    Mar 2000
    Posts
    5,401
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,657
    Level
    26
    vBActivity - Bars
    Lv. Percent
    61.72%

    Re: Zelda Classic 2.11 beta 14

    As for the language problem, are you referring to when you click the link or when you run the program. If it's when you run the program, you probably have an older fonts.dat file. Redownload and unzip beta 13 and then unzip beta 14 on top of that.

  3. #13
    Wizrobe Tygore's Avatar
    Join Date
    Apr 2001
    Age
    37
    Posts
    4,246
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,824
    Level
    21
    vBActivity - Bars
    Lv. Percent
    81.5%

    Re: Zelda Classic 2.11 beta 14

    I had the same problem: ZQ ran in the Hylian font. Downloading the b13 font did the trick. You might want to make a note of this in the top post.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  4. #14
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.34%
    Achievements It's over 9000!

    Re: Zelda Classic 2.11 beta 14

    Agreed; I just unzipped the Beta 13 Full Pack into a folder, downloaded B14 into it, unzipped and replaced with it, and it "works."

  5. #15
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,228
    Mentioned
    70 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11,028
    Level
    31
    vBActivity - Bars
    Lv. Percent
    8.48%

    Re: Zelda Classic 2.11 beta 14

    Zelda Classic 2.11 beta 14 for Windows (new files only) - Unzip this on top of the b13 resource files.
    But I'll add an additional message.

  6. #16
    Wizrobe Tygore's Avatar
    Join Date
    Apr 2001
    Age
    37
    Posts
    4,246
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,824
    Level
    21
    vBActivity - Bars
    Lv. Percent
    81.5%

    Re: Zelda Classic 2.11 beta 14

    The thing is, I (and I assume others) skipped Beta 13. When you said to put it over the b13 files, I assumed that you just meant "last full beta", not realizing that b13's font file had changed... something.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  7. #17
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,228
    Mentioned
    70 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11,028
    Level
    31
    vBActivity - Bars
    Lv. Percent
    8.48%

    Re: Zelda Classic 2.11 beta 14

    Ah, good point. The b13 thread has been unstickied but you should still be able to download the support files (which did change) from http://darknation.armageddongames.net/zc/zc211b13w.zip.

  8. #18
    O_o?
    ZC Developer
    Deviance's Avatar
    Join Date
    Jan 2002
    Location
    ca
    Age
    35
    Posts
    1,138
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    3,082
    Level
    17
    vBActivity - Bars
    Lv. Percent
    95.39%

    Re: Zelda Classic 2.11 beta 14

    I noticed a file std.zh in the zip. What's that all about?
    Discord: Deviance#9729

  9. #19
    Lynel Nick's Avatar
    Join Date
    Oct 2001
    Location
    I don't remember...
    Posts
    1,918
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,818
    Level
    17
    vBActivity - Bars
    Lv. Percent
    26.08%

    Re: Zelda Classic 2.11 beta 14

    Quote Originally Posted by Seanbox344 View Post
    I noticed a file std.zh in the zip. What's that all about?
    That contains a library you can import to scripts with some stuff for the scripting (constants, mostly), I believe.

  10. #20
    O_o?
    ZC Developer
    Deviance's Avatar
    Join Date
    Jan 2002
    Location
    ca
    Age
    35
    Posts
    1,138
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    3,082
    Level
    17
    vBActivity - Bars
    Lv. Percent
    95.39%

    Re: Zelda Classic 2.11 beta 14

    Then that means Zelda Classic Launcher will not work with this release (Updating Wise) Guess I got to make a patch for this :p
    Discord: Deviance#9729

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social