@ShadowTiger's last bullet point:

Well, games nowadays (Zelda games mainly) have A LOT of hints so that the lpayer, for the most part, has to think moderately to very little (with the exception of dungeon puzzles)

Remember how in Zelda 1 you received almost no hints? A few in the overworld, and, on average, less than 1 per dungeon? Well, NeoFirst should mimick that aspect, in order to have a game:

A) Worthy of 2.5
B) Worthy of the Title "The Legend of Zelda"

My $0.02