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Thread: sprite

  1. #1
    Octorok
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    sprite

    Maybe there could be an option to use a diferent set of tiles for links sprite in certain places. Maybe in the screen data there is a checkbox 'use link sprite 2 3 or 4'
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  2. #2
    Octorok
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    Re: sprite

    ...So i guess my idea stinks and thus nobody replyed. Well then forget i even said anything.
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  3. #3
    Keese
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    Re: sprite

    No, it's just that the idea is so good that it has already been suggested 500 times in the past.

  4. #4
    Octorok
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    Re: sprite

    ok....
    Please sign up to my ZC site!Domain 14
    C'mon, wont anyone come? I even got all of this fancy Html java stuff! Theres a chatbox, scrolling text at the top, the works!

    And on side note, luigi is in super mario 64!L is real 2031

    Wanna see my pacman flash movie? click here!

  5. #5
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: sprite

    Quote Originally Posted by Brandon View Post
    No, it's just that the idea is so good that it has already been suggested 500 times in the past.
    I don't get it.

  6. #6
    Lynel {DSG}DarkRaven's Avatar
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    Re: sprite

    What he is suggesting is that on certain screens, the tileset used for the player would change, much in the same way that Link changed into a rabbit in LTTP, unless he had the Moon Pearl. This idea is a little different, and allows for some interesting things, but just like the Moon Pearl, it's been suggested before.


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  7. #7
    Octorok
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    Re: sprite

    Um, link tile mods anyone?
    We already have something that can do this, so why would we need it again?

  8. #8
    Lynel {DSG}DarkRaven's Avatar
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    Re: sprite

    Wait, we can do this already? 'Splain how.


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  9. #9
    Octorok
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    Re: sprite

    Ya how?
    Please sign up to my ZC site!Domain 14
    C'mon, wont anyone come? I even got all of this fancy Html java stuff! Theres a chatbox, scrolling text at the top, the works!

    And on side note, luigi is in super mario 64!L is real 2031

    Wanna see my pacman flash movie? click here!

  10. #10
    On top of the world ShadowTiger's Avatar
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    Re: sprite

    The Link Tile Mods are dependent on the item that you get. Each (normal) item has a LTM mod tag on it. You set that to a number to offset Link's tiles by that number when he gets that item. It also adds to that offset when you collect other items which have been similarly tagged.

    For example, if you get the Boots with a tag of 60, and the blue ring with a tag of 100, it'll look for Link's tiles in row 160. (60 + 100 = 160)


    The actual suggestion in this thread is Dmap-based Link Modifiers. Simply put, if you're in a Dmap, it'll use either the default Link Tiles, or the Link tiles specified by the Dmap.


    IMHO, it should be a box which brings up the Quest-->Graphics-->Sprites-->Link dialog, but with values specific to that Dmap rather than global values. (Value = Image / animation of Link.)

    Now all it'd need is to either use the Default Link tiles, the Dmap-specific Link tiles, or the Dmap-Specific PLUS Link Tile Mods. So it'd be a pulldown of one of those.

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