Maybe there could be an option to use a diferent set of tiles for links sprite in certain places. Maybe in the screen data there is a checkbox 'use link sprite 2 3 or 4'
Maybe there could be an option to use a diferent set of tiles for links sprite in certain places. Maybe in the screen data there is a checkbox 'use link sprite 2 3 or 4'
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C'mon, wont anyone come? I even got all of this fancy Html java stuff! Theres a chatbox, scrolling text at the top, the works!
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...So i guess my idea stinks and thus nobody replyed. Well then forget i even said anything.
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C'mon, wont anyone come? I even got all of this fancy Html java stuff! Theres a chatbox, scrolling text at the top, the works!
And on side note, luigi is in super mario 64!L is real 2031
Wanna see my pacman flash movie? click here!
No, it's just that the idea is so good that it has already been suggested 500 times in the past.
ok....
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C'mon, wont anyone come? I even got all of this fancy Html java stuff! Theres a chatbox, scrolling text at the top, the works!
And on side note, luigi is in super mario 64!L is real 2031
Wanna see my pacman flash movie? click here!
What he is suggesting is that on certain screens, the tileset used for the player would change, much in the same way that Link changed into a rabbit in LTTP, unless he had the Moon Pearl. This idea is a little different, and allows for some interesting things, but just like the Moon Pearl, it's been suggested before.
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Um, link tile mods anyone?
We already have something that can do this, so why would we need it again?
Wait, we can do this already? 'Splain how.
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Ya how?
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C'mon, wont anyone come? I even got all of this fancy Html java stuff! Theres a chatbox, scrolling text at the top, the works!
And on side note, luigi is in super mario 64!L is real 2031
Wanna see my pacman flash movie? click here!
The Link Tile Mods are dependent on the item that you get. Each (normal) item has a LTM mod tag on it. You set that to a number to offset Link's tiles by that number when he gets that item. It also adds to that offset when you collect other items which have been similarly tagged.
For example, if you get the Boots with a tag of 60, and the blue ring with a tag of 100, it'll look for Link's tiles in row 160. (60 + 100 = 160)
The actual suggestion in this thread is Dmap-based Link Modifiers. Simply put, if you're in a Dmap, it'll use either the default Link Tiles, or the Link tiles specified by the Dmap.
IMHO, it should be a box which brings up the Quest-->Graphics-->Sprites-->Link dialog, but with values specific to that Dmap rather than global values. (Value = Image / animation of Link.)
Now all it'd need is to either use the Default Link tiles, the Dmap-specific Link tiles, or the Dmap-Specific PLUS Link Tile Mods. So it'd be a pulldown of one of those.
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