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Thread: What are the values for Link->Action? (and other questions)

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    What are the values for Link->Action? (and other questions)

    "Hmm, it seems that they actually did implement that Action variable for the Link object. I'd better ask them what values map to which actions."

    Also: what are the two arguments for Link->Warp() supposed to be? Coordinates?

    Also: are functions called using "Link->Warp(1,1)" or "Link.Warp(1,1)"?

    Also: what are the "map flags" stored in CurMapFlag[]?

    Also: what is "bool HasPlayed"?

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    Re: What are the values for Link->Action? (and other questions)

    1. Those'll be included in the std.zh file in b14.
    2. Same as for tile and side warps: the first is the dmap number, the second the screen number within that dmap.
    3. Link->Warp. Link is just a global pointer to a special link object. The only time you use . is to access another script's global variables.
    4. I'm not sure; I just blindly copied it from ASM into ZScript. I'll ask jman next I see him.
    5. I believe it's true if and only if the current session was loaded from a saved game.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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