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Thread: Who Wants A Cave?

  1. #41
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    Saffith's Avatar
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    Re: Who Wants A Cave?

    Quote Originally Posted by ShadowTiger
    Saffith, very, very awesome stuff. Didn't get to actually try it out, but it looks fantastic.
    Why, thank you.
    That upperright most room looks interesting though. Dunno how to reach it. Is the vacuum script involved?
    The one with the broken bridge? You just need the ladder.
    BTW, if I happen to make spike tiles for that cave floor, would you wish NF to use those instead of the marbled floor spike tiles?
    It's fine either way, I think. The transition does look a bit odd in some spots, but, as _L_ points out, it's perfectly reasonable for them not to match. Especially when the spikes move.

  2. #42
    On top of the world ShadowTiger's Avatar
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    Re: Who Wants A Cave?

    Quote Originally Posted by _L_ View Post
    Well, I was thinking to myself "having marble floor spike tiles signifies that the spikes are indeed mechanisms placed there by crudely hollowing out the cave floor, and covering the mechanism with a perforated stone tile afterward, and not, in fact, a naturally occuring cavern feature resulting from erosion or something"... but okay.

    "Why are there perpetually moving buzzsaws in the cave floor?!"
    "Duh, water erosion. It's the limestone, y'know."
    LOL _L_. The same general train of thought can be applied to ANYTHING within the cave though. "Why is there a big chest in it? Why is there an item in it?" If the cave was natural, they'd probably not hide something that valuable in there (IN A CHEST, no less.) without protecting it. It wouldn't just wander in there on its own, now would it? If there wasn't any useful item in there, I'm sure nobody would bother to protect it.

  3. #43
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    Re: Who Wants A Cave?

    If you want to see Amaster42's caves, apparantly they're here.

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    Re: Who Wants A Cave?

    _L_, is it a good thing or a bad thing that your putting my work up for public display. Ohhdeearrr....I think it's bad thing, right. I'm very pessimistic, with low self confidence to boot.

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    Octorok Imprisoned's Avatar
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    Re: Who Wants A Cave?

    The caves look good, but the pot shadows hurt Link.

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    Re: Who Wants A Cave?

    Quote Originally Posted by Amaster42
    _L_, is it a good thing or a bad thing that your putting my work up for public display. Ohhdeearrr....I think it's bad thing, right. I'm very pessimistic, with low self confidence to boot.
    Well, it's not like we wouldn't all be seeing it eventually, anyway.

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    Re: Who Wants A Cave?

    Pot shadows?
    Did I mess up with an undercombo, or something?

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    Re: Who Wants A Cave?

    I expect he's referring to the slightly odd way the flying tiles (or pot, as the case may be) are implemented. That's no fault of yours.

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    On top of the world ShadowTiger's Avatar
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    Re: Who Wants A Cave?

    Well, the caves are pretty nice, but I'm a bit confused as to why everything is on layer 1 like that. The damage combos, specifically. Sure, combos can now cycle on layers, but the damage properties are still only applied to layer 0, and not any layers above that. When The Cyborg and Tygore submit their caves, we can fix everything as a whole.

    I can't wait to begin messing with the Relational / Dungeon Carving setups. I've got so much of the tiles page I need to optimize!

    So yes, continue sending _L_ the contents of whatever caves you generate, Tygore and TC. Then when they're all complete, I've got some more graphics I need to import and work with. Specifically on the combo page. I don't feel it's as "juicy" as it can be quite yet.

  10. #50
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    Re: Who Wants A Cave?

    I'll have a cave, if there are any left.

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