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Thread: Who Wants A Cave?

  1. #31
    On top of the world ShadowTiger's Avatar
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    Re: Who Wants A Cave?


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    Re: Who Wants A Cave?

    Hey, thanks there Josh. I see now how you responded to my question.

    As I had stated to Josh when I had finished. There are some step->next combos that need to be made. I'll have to give you the tiles for them and the locations.
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    Re: Who Wants A Cave?

    Quote Originally Posted by ShadowTiger View Post
    This "www.zeldaclassicforum.com" doesn't seem to be available.

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    Re: Who Wants A Cave?

    Quote Originally Posted by _L_ View Post
    This "www.zeldaclassicforum.com" doesn't seem to be available.
    Mirror

    Hope that helps. :)

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    Re: Who Wants A Cave?

    Okay.
    The corridor-spanning spiderwebs looks kind of... implausible?

    (Random thought: how come Moblin hideouts never seem to have any furniture?)

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    Re: Who Wants A Cave?

    What do you mean implausible?

    I think it make the cave look unique and older. They're supposed to be like cobwebs. Hence the step->next combos that need added. Think they don't fit in?
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    Re: Who Wants A Cave?

    I mean, since they're suspended between two walls, you'd expect the weblines to be straight or just subtly curved. But you built them using a composition of regular cobweb tiles, and as such the lines are zig-zaggy. Which doesn't make any sense.

  8. #38
    On top of the world ShadowTiger's Avatar
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    Re: Who Wants A Cave?

    Guys, these are all absolutely beautiful. :) Doug, I love your use of cobwebs to show inactivty. Very realistic. ^ ^. I want so badly to import the Ultima 7 Caves Midi (From Here) in as the music to that area. Sure, the cobwebs are a little "diagonal," but meh. That can be changed fairly easily. I'm tempted to use Relational mode to fill it too. :p

    Do you mind if I change the color of those caves to brown? I know I set the "preview" of them to blue so we could differentiate them as we build them, but that may have haphazardly given the impression that the final product _WILL_ be blue. o.o' So, if it's okay with you, we can change those (Previews) back to brown now that they're done. They'll probably be the same brown anyway, as it's the same Dmap, (And as such the same palette.) but we can always make exceptions. We've got TONS of Dmap space, after all.


    Saffith, very, very awesome stuff. Didn't get to actually try it out, but it looks fantastic. That upperright most room looks interesting though. Dunno how to reach it. Is the vacuum script involved?

    BTW, if I happen to make spike tiles for that cave floor, would you wish NF to use those instead of the marbled floor spike tiles?

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    Re: Who Wants A Cave?

    Quote Originally Posted by ShadowTiger View Post
    BTW, if I happen to make spike tiles for that cave floor, would you wish NF to use those instead of the marbled floor spike tiles?
    Well, I was thinking to myself "having marble floor spike tiles signifies that the spikes are indeed mechanisms placed there by crudely hollowing out the cave floor, and covering the mechanism with a perforated stone tile afterward, and not, in fact, a naturally occuring cavern feature resulting from erosion or something"... but okay.

    "Why are there perpetually moving buzzsaws in the cave floor?!"
    "Duh, water erosion. It's the limestone, y'know."

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    Re: Who Wants A Cave?

    No problem Josh. Change it. I only left it blue to be sure I wasn't confused betweeen screens.
    The webs can be changed if you will. I just used what I had to work with. If I had full conrol over the quest, I would have changed them. Have at it guys.
    Make them look better if you want.
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