User Tag List

View Poll Results:

Voters
0. You may not vote on this poll
  • 0 0%
Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 84

Thread: Features you want in ZC Final

  1. #21
    Octorok Master_of_Power's Avatar
    Join Date
    May 2001
    Age
    35
    Posts
    496
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,195
    Level
    15
    vBActivity - Bars
    Lv. Percent
    46.85%

    Re: Features you want in ZC Final

    All of them would be lovely, actually, and besides, we got to stall for the NeoFirst anyway.

    and lets TRY to make it as bug free as possible.
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  2. #22
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,708
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.04%

    Re: Features you want in ZC Final

    Quote Originally Posted by JayeM View Post
    How long will each of these features take to implement?
    We actually have a set date in mind (or rather, a set date was kinda forced upon us) so they shouldn't take long. The longest would probably be the dialogue editor.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  3. #23
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,893
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.72%

    Re: Features you want in ZC Final

    Um, what is a dialogue editor? I'd appreciate it if someone could explain. :)

    Oh and I voted for "none". I just want a new stable ZC NOW, no new features no anything. Just fix the bugs from one of the latest betas and release a "final ZC" and start adding features to the next full and stable release, thanks.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  4. #24
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,850
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.58%

    Re: Features you want in ZC Final

    If my CMotW #2 has demonstrated anything, it's that FFCs are quite capable of emulating enemies (and even more so given the latest beta), once you know how to do so. And, one of the plans for the scripting system is the ability to reference NPC (i.e enemy) objects and adjust their HP, attack and stuff. At least, I think it is.

  5. #25
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,578
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.3%
    Achievements It's over 9000!

    Re: Features you want in ZC Final

    Quote Originally Posted by _L_ View Post
    If my CMotW #2 has demonstrated anything, it's that FFCs are quite capable of emulating enemies (and even more so given the latest beta), once you know how to do so. And, one of the plans for the scripting system is the ability to reference NPC (i.e enemy) objects and adjust their HP, attack and stuff. At least, I think it is.

    Good luck crafting the tutorials for it though.

    I mean, I keep thinking about doing these, ... very, very intensely, ... but when I actually sit down to do it with my present knowledge, I always end up in a dead end somewhere, somehow. I never know how I get there, since I always have the pseudocode down pat, but then you have syntax issues, placement of WAITFRAME dilemmas, math, etc.

    koopa is crafting a "How to script in 21 days" tutorial, ... or at least he'll be doing it when he gets back from "life." I hope it'll be a great boon to those who don't already magically know how to somehow script.



    What I'd really love to know how to do is to make an EXACT COPY of a blue darknut, with the only difference is that when you hit him, he doesn't get thrown backwards. ONLY difference. Thing is, I have no idea how to do that. That's why I'd love a rudimentary (As it were..) enemy editor. There are just some things that are obvious to add in. Health, velocity, wait behavior, damage via touch, damage via weapon, graphics, animation frames/speed, weapon graphics, weapon blockability, weapon speed, knockback, etc.

  6. #26
    Keese
    Join Date
    Jul 2006
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    740
    Level
    9
    vBActivity - Bars
    Lv. Percent
    56.98%

    Re: Features you want in ZC Final

    Complete Item Editor

    Well that want i would vote for if i could

  7. #27
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,203
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.43%

    Re: Features you want in ZC Final

    We allready have the beginnings of an item editor, so that should really be finished first. And a dialogue editor has been a long time coming, so that would also be excellent

    An enemy editor would be awesome as well, however it would only be a simple one, and with enemies, I think it should be all or nothing

  8. #28
    Gibdo beefster09's Avatar
    Join Date
    Mar 2006
    Age
    31
    Posts
    699
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,709
    Level
    16
    vBActivity - Bars
    Lv. Percent
    97.16%

    Re: Features you want in ZC Final

    Dialogue. If I could vote.

    The item/ weapon editors need a couple new features, like editing names.
    Everything should be finished, though.

    Dialogue is like the best thing that could be added. I've been wanting it ever since I tried to make cutscenes.

    Of course, do them all though. I could wait until Dec 31 @ 11:59.
    Avatar: Just who the SPAAAACE do you think I am?

  9. #29
    Wizrobe Pineconn's Avatar
    Join Date
    Jun 2005
    Location
    Columbus, OH
    Age
    32
    Posts
    4,350
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    10,479
    Level
    30
    vBActivity - Bars
    Lv. Percent
    41.86%

    Re: Features you want in ZC Final

    I personally think a complete item editor or enemy editor are generally bad ideas. They would create too many possibilities and would take ZC far from its roots.

    However, I voted for only the dialogue editor. This is a much-needed innovation that isn't too "unorthodox."

    (Anyone else swamped with hours of homework each day?)
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  10. #30
    Octorok
    Join Date
    Jun 2005
    Location
    It's a secret to everybody
    Age
    36
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,341
    Level
    12
    vBActivity - Bars
    Lv. Percent
    45.14%

    Re: Features you want in ZC Final

    Item and Dialouge editor FTW. I'm sure most of us are tired from NES beeping and letters. Though all should be in the final realese of ZC. As these are just for the betas right?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social