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Thread: Custom Miniboss of the Week #2: Lololo and Lalala

  1. #11
    Keese Exdeath's Avatar
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    Re: Custom Miniboss of the Week #2: Lololo and Lalala

    Aquamentus is mostaly graphical bugs, although sometimes his fire shoots in strange ways. Lololo and Lalala are extremely buggy however.

    1. They always stay together, one right after another.

    2. They start to come out of one hole, then abruptly disappear and come out of another.

    3. Their pattern seems painfully predictable (it seemed more random before).

    Hopefully you can see for yourself soon...

  2. #12
    Developer
    ZC Developer

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    Re: Custom Miniboss of the Week #2: Lololo and Lalala

    Quote Originally Posted by Exdeath View Post
    1. They always stay together, one right after another.
    It seems that the A1 value for Lololo (normally 4) is being set to 1 - which seems to be the result of this bug. Not my problem, then.

  3. #13
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Re: Custom Miniboss of the Week #2: Lololo and Lalala

    These files need an update along with the red aquamentus methinks.:)
    Also, Are these scripts compatable with the current builds perhaps, or if not would they be in Zscript as opposed to ZASM?
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  4. #14
    Octorok
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    Re: Custom Miniboss of the Week #2: Lololo and Lalala

    The download is broken....

    Is there someone that have it?

  5. #15
    Octorok
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    Re: Custom Miniboss of the Week #2: Lololo and Lalala

    Did you try right clicking on the link to the quest and selecting "Save Link As"?

    Click here to level up my card, or be sacrificed... ^_^

    Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!

  6. #16
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    Re: Custom Miniboss of the Week #2: Lololo and Lalala

    Why would you want to see this? It was written in 2006 before ZScript was invented. And the twins in question only had two frames of animation!

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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