After last week's CMotW, I was a bit hard pressed to think of a followup. Y'see, although I've got quite a lot of boss ideas, I can't implement them using this beta because I need either: the ability to stack Singular and Strike on an FFC, the SQRT function, the trigonometry functions, RNDV, or ENQUEUE.
So instead, here's something a little different: everybody's favourite fraternal twin block-pushing heroes-turned-bosses. Defeat Red Aquamentus to access their room.
Notes:
* Property of HAL Laboratory Inc. I Do Not Own et cetera.
* These little tykes have a more accurate damage flash routine than Red Aquamentus, thanks to jman2050.
* Since there is no RNDV function yet, I've had to make their movement routines deterministic.
* Since there's no way to stack Singular and Strike flags on an FFC, they both use the same HP variable. Sorry.
* The "Lololo Arranged" MIDI is sequenced by "Jace", whoever that is.
NO LONGER AVAILABLE! Technology has moved on, leaving this behind. (Real reason: the only remaining copy has some bugs that I don't feel like ever fixing.)