Link Ignores Dungeons:So if you have this rule checked, Link won't walk 2 tiles ahead when entering a new screen in a dungeon.
Link Ignores Dungeons:So if you have this rule checked, Link won't walk 2 tiles ahead when entering a new screen in a dungeon.
How would this be different from freeform dungeons?
How would it be different from the screen flags that already exist called treat as cave and treat as dungeon?
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
Don't ever buy an MTD Product, it's cheap over-priced garbage
actually, freeform dungeons is basically the only thing that allows link to enter the side of the screen without going to the center, so you can have multiple doors on 1 screen. The screen flag, treat as cave room will directly treat it as a cave, eliminating the non permanent secrets. But if you have it set to a level 1 or higher, link still walks 2 tiles ahead even if that screen flag is on.
Actually, you can go through any part of any side of the screen, but only perpendicular to that side, if FF dungeons is off anyway. I've seen people do it. :p
So maybe simply a "Stop Initial Movement" screen flag would be in order that'd stop Link Movement checks?
I think that the freeform dungeons rule should be split to "The sides of dungeon screens are not overhead" and "Stop Initial Movement".
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