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Thread: New Quest Rule

  1. #1
    Gibdo Dlbrooks33's Avatar
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    New Quest Rule

    Link Ignores Dungeons:So if you have this rule checked, Link won't walk 2 tiles ahead when entering a new screen in a dungeon.

  2. #2
    Wizrobe erm2003's Avatar
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    Re: New Quest Rule

    How would this be different from freeform dungeons?

  3. #3
    Wizrobe Freedom's Avatar
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    Re: New Quest Rule

    How would it be different from the screen flags that already exist called treat as cave and treat as dungeon?
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  4. #4
    Gibdo Dlbrooks33's Avatar
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    Re: New Quest Rule

    actually, freeform dungeons is basically the only thing that allows link to enter the side of the screen without going to the center, so you can have multiple doors on 1 screen. The screen flag, treat as cave room will directly treat it as a cave, eliminating the non permanent secrets. But if you have it set to a level 1 or higher, link still walks 2 tiles ahead even if that screen flag is on.

  5. #5
    On top of the world ShadowTiger's Avatar
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    Re: New Quest Rule

    Actually, you can go through any part of any side of the screen, but only perpendicular to that side, if FF dungeons is off anyway. I've seen people do it. :p

    So maybe simply a "Stop Initial Movement" screen flag would be in order that'd stop Link Movement checks?

  6. #6
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: New Quest Rule

    I think that the freeform dungeons rule should be split to "The sides of dungeon screens are not overhead" and "Stop Initial Movement".

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