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Thread: Some ZC engine questions for use in FFC development

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    Some ZC engine questions for use in FFC development

    If I'm going to be making custom enemies with FFCs, then I'd like to be able to emulate the behaviour of engine-supported enemies to the letter. So, could someone answer me:

    * When attacking enemies, for how many frames do they flash?
    * ...and which Csets do they cycle through?
    * ...and if they're ground enemies, how far are they knocked back?
    * By how many pixels does each "speed" of enemy travel in one frame?
    * When walking, how many pixels does Link travel in one frame?
    * "Slow walk" halves this?
    * How much does a conveyor belt combo add to Link's movement?

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    Re: Some ZC engine questions for use in FFC development

    I'll answer your questions tomorrow, but for the meantime I implore you to have patience. We have big plans for the scripting engine
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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    Re: Some ZC engine questions for use in FFC development

    Plans that will make this line of questions unnecessary?

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    Re: Some ZC engine questions for use in FFC development

    Hey, waitaminute...

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    Re: Some ZC engine questions for use in FFC development

    Nani?
    Short post?
    zomgxorz? /me gets shot for that here.
    Oops...

    Anyways, uhh... are you trying to say something or art thou still trying to figure it out, oh great FFC god.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


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    Re: Some ZC engine questions for use in FFC development

    (continued from previous post)
    ...he never answered my questions!

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    Re: Some ZC engine questions for use in FFC development

    Ah shoot, you're right :/ I don't have the answers currently (never really looked that much in that part of the code) but I'll take a look later today.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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    Re: Some ZC engine questions for use in FFC development

    Quote Originally Posted by _L_ View Post
    If I'm going to be making custom enemies with FFCs, then I'd like to be able to emulate the behaviour of engine-supported enemies to the letter. So, could someone answer me:

    * When attacking enemies, for how many frames do they flash?
    * ...and which Csets do they cycle through?
    * ...and if they're ground enemies, how far are they knocked back?
    * By how many pixels does each "speed" of enemy travel in one frame?
    * When walking, how many pixels does Link travel in one frame?
    * "Slow walk" halves this?
    * How much does a conveyor belt combo add to Link's movement?
    1. 33 frames. As a sidenote, they are stunned 160 frames.
    2. cset 6 for one frame, then 9 for two frames, then 8 for two, 7 for two, 6 for two, 9 for two, repeat until hit counter is depleted.
    3. they are knocked back 64 pixels at most.
    4. 4 pixels per frame.
    5. easy in Z3-movement. just alternate between 1 and 2 frames for straight movement and 1 frame per direction in diagonal movement. for regular movement, not so easy. as a rule find (x or y position)&7 , then take the index to find one of these numbers: {1, 1, 2, 1, 1, 2, 1, 1}. tat' the amount Link moves in that frame.
    6. Pretty much. IIRC, for regular movement it basically follows a 1,0,1,0 pattern. For X3-movement, remove 1 from the current frame's movemet value every fourth frame.
    7. 2 pixels in normal and Z3 movement. For normal movement, an exception is made for if adding 2 to the position causes Link to 'skip over' the 8x8 grid he snaps to If he's walking perpindicular to the conveyor's movement. In that case, it only takes him 1 pixel.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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    Re: Some ZC engine questions for use in FFC development

    Thank you.

    But, I find that I will need one last question: at exactly what speed (pixels per frame) are enemies knocked back?

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    Re: Some ZC engine questions for use in FFC development

    Sorry, number 4 was meant to answer that question. The REAL answer to number 4 is that speed/100 = per pixel speed.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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