Essentially, ... ...

... ...

That sums up quite a bit of it. :)



Okay, a few things:

  • Right now, (As in, on the weekends.) I'm working on Graphics. Specifically, jman's L2 Boss graphics, as well as the L2 graphics in general. It's really quite the nasty mixup.
  • I'm also thinking of halving the size of the overworld. We really don't need a big one, after all. It'll also make it SO much easier to plan, as I hate designing mountainous areas, and that's pretty much all that's left, so...
  • The overworld is ... well, ... see above. The sooner we can settle on doing an 8x8 or 16x8 overworld, the better. Frankly, the smaller it is, the better it will be for us, as it can do the same things, only faster.
  • It needs caves.
    • Lots and lots of caves. Transportation caves with multiple entrances.
    • Caves to store Heart Container Pieces in.
    • The King of Thieves needs a cave.
  • I STILL Need graphics for the Level 1 boss.
  • We need to figure out how we're going to use the arrows in the Quest. Here's what I was thinking so far:
    • You can buy the wooden arrows in the shop in town for a relatively cheap price, (40 Rupees?) but you won't be able to get your bow until you reach Level 3.
    • The Golden Arrows -will- be necessary to finish L3. The Silver Arrows will open up Unopened Dark Portals into the Temple of Shadows, and the Golden Arrows will open up Unopened Light Portals into the Temple of Light, AND the Dark Portals into the Temple of Shadows.
    • The Golden Arrows will be used in the second to last battle in the game. DN can probably explain this better than I can, in terms of scripting-needs.


As for coding snippets, We'll definitely need a few things:
  • A way to preserve the entrance-state for the L2 Cavern. -IF- you can exit via the Ice Cavern exit, you'll need to be able to go back in, and find it in the same state that it was when you left it. This will need a global script. Just write one and we'll fill in the variables ourselves. THAT part is easy. Actually writing it isn't so, for us non-coding mortals.
  • An exact copy of a Red Darknut, but with knockback disabled. jman, think you can spare the code for the Red Darknut for analysis? It'll basically be a Blue Darknut, with hit points doubled, and with its speed cut in half. It'll be a Darknut in HEAVY Platemail armor. This should be the Level 3 Miniboss. It'll probably Guard the Silver Arrows.
  • A way to have an arrow (A real, Link-fired Golden Arrow.) hit a type of combo and be reflected as a Freeform Scripted combo going in the opposite direction from whence it came, and you'll be unable to fire another arrow until that Freeform Scripted Arrow Combo is off the screen. It also needs to be able to hurt enemies like any Golden Arrow will, and will simply kill them when it passes over them.




Now. Here's how things are working. I'm still designing the L2 Boss Graphics. Dark Nation is doing the Final Boss. DarkDragon is doing the King of Thieves. Takuya is doing Mac Stuff. koopa is awesome. The caves will be created and imported into the latest version of NeoFirst. (Which I will give to jman once the graphics are complete.) Then he'll make his boss, and he'll give it back to me, then I'll finish up one or two things regarding caves, then you guys will be making a lot of caves, but only where I tell you to, so we don't get any overlapping screens overwriting each others' hard work. You got it?

So don't do anything unless I authorize it first. The authorization is strictly so we don't overlap each other. The Import Feature is an odd one. It needs everything to be perfectly uniform through out, except for the combos placed. The combo page needs to be identical in all versions that we all have, so you CAN'T change ANYTHING in the graphics or combo pages! None of the other versions will get that change, unless it goes into the master version (Mine, apparently.) and is then reuploaded and redistributed to all of you, but that means that your work will be lost to what the recently uploaded version does not have of what you just created.

Thus, I will be assigning cave screens and descriptions to all volunteers this evening.
PLEASE POST NOW IF YOU WANT TO BUILD A CAVE!
The more people we have to volunteer, the better this will turn out. I have Wednesday nights pretty much free, (Father in classes until 11:00, Mother teaching, etc, so I've got full reign of the computer. I don't party. I don't break into the alcohol. I build >:-] Heh.)

So if you have any further ideas of requests, please make a new thread, but actually do it. Like, now, ... ... yes, now is a great time for it. Don't alter what's already been planned too much, and especially don't alter whatever exists, but if you don't see it yet, your suggestion can certainly make it in.