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Thread: Who needs Roc's Feather when you've got Jump Tiles?

  1. #11
    Octorok Master_of_Power's Avatar
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    Re: Who needs Roc's Feather when you've got Jump Tiles?

    I knew that, but are there enough freeform combos to have, say, 16 jumping spaces on a screen?
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  2. #12
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    Re: Who needs Roc's Feather when you've got Jump Tiles?

    If you can adapt the jumping script so that it does the same thing no matter which jumping surface you start off of, it should e fine. Also note that the area of effect doesn't have to e 16x16 pixels. You can easily make it 16x128 pixels if you so please.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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    Re: Who needs Roc's Feather when you've got Jump Tiles?

    Quote Originally Posted by Master_of_Power
    so... This means... you can have jumping in sidescroll quests? or is it a bit harder to manage than that?
    It is possible, but until the next beta the implementation of gravity in sidescrolling areas is impractical.

  4. #14
    Gibdo Shoelace's Avatar
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    Re: Who needs Roc's Feather when you've got Jump Tiles?

    Dude, you are amazing. This Revolution quest was beyond awesome. I didn't know FFC scripts could do that. Now, I want to learn how to do them, since I love making puzzles. And these were just awesome, and gave me huge ideas.

    Though jman, you will have to make it so there could be more then 255 scripts.

  5. #15
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Who needs Roc's Feather when you've got Jump Tiles?

    Hey! I was going to do rotating fireballs! Oh well...


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    Re: Who needs Roc's Feather when you've got Jump Tiles?

    Quote Originally Posted by Shoelace
    Though jman, you will have to make it so there could be more then 255 scripts.
    Either that, or we learn how to make most of our scripts extremely modular.

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