User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27

Thread: If you still haven't grasped the power of FFC scripts...

  1. #11
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.18%

    Re: If you still haven't grasped the power of FFC scripts...

    It's extremely easy to fake solidness for any FFC. Making them actually solid though would be difficult under the current collision system. But faking solidness would be enough for most applications.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  2. #12
    Octorok Master_of_Power's Avatar
    Join Date
    May 2001
    Age
    35
    Posts
    496
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,196
    Level
    15
    vBActivity - Bars
    Lv. Percent
    47.1%

    Re: If you still haven't grasped the power of FFC scripts...

    Teach me oh great master! We aren't worthy
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  3. #13
    Patra Warlock's Avatar
    Join Date
    Feb 2000
    Location
    Eternal Nothingness
    Age
    41
    Posts
    9,018
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,111
    Level
    25
    vBActivity - Bars
    Lv. Percent
    78.82%
    Achievements It's over 9000!

    Re: If you still haven't grasped the power of FFC scripts...

    Finally got a chance to check this out - awesome! You guys should package this with the new version once it's released to the public.

  4. #14
    Wizrobe
    Join Date
    Nov 2002
    Posts
    2,819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,462
    Level
    27
    vBActivity - Bars
    Lv. Percent
    77.95%

    Re: If you still haven't grasped the power of FFC scripts...

    Hey i had downloaded this before & then deleted it but now i need it again. After clicking the the link & downloading it, the folder won't open or unzip. An error occurs that says "The compressed folder is invalid or corrupted" Can this be fixed?
    My Zquest Tutorial
    tutorial document

    Working on a quest, I swear i'll finally finish one, one of these days!

    Status:
    --Overworld: 60% done
    --Dungeons: 0% done
    --Misc: 0% done

  5. #15
    Octorok
    Join Date
    Mar 2006
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,624
    Level
    13
    vBActivity - Bars
    Lv. Percent
    54.8%

    Re: If you still haven't grasped the power of FFC scripts...

    I LOVE THIS! I love everything about it! I can't wait till I finish it!
    It's so good, and it makes a lot of stuff easy now. Thanks L.

  6. #16
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,851
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.71%

    Re: If you still haven't grasped the power of FFC scripts...

    Quote Originally Posted by idontknow View Post
    Hey i had downloaded this before & then deleted it but now i need it again. After clicking the the link & downloading it, the folder won't open or unzip. An error occurs that says "The compressed folder is invalid or corrupted" Can this be fixed?
    Nothing wrong on my side... (though, I'm using StuffIt Expander 8.0.2 for Mac.)

  7. #17
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,894
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.9%

    Re: If you still haven't grasped the power of FFC scripts...

    This is truely awesome!

    But, I tried to Import some of the FFC Scripts to my test quest but it gives me error messages. What's wrong? I'd especially want to use Trap (script 5) and the jump tile (scripts 20, 21 and 22) in a quest of mine. here's the error messages I got:

    Unable to parse instruction 2 from script ffc005.txt
    The error was: Parameter 2 invalid.
    The command was <COMPARER> <x,lx>

    Unable to parse instruction 4 from script ffc020.txt
    The error was: Parameter 1 invalid.
    The command was <COMPAREV> <lx, 136>

    Unable to parse instruction 4 from script ffc021.txt
    The error was: Parameter 2 invalid.
    The command was <SETR> <d1,lx>
    Oh and I was wondering about those combo cycling jumping Link tiles, do they have to be set to specific combos or how does the script replace Link with the combo cycling jumping Link? If the master himself can answer to these questions I'd be very thankful. :)
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  8. #18
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,433
    Level
    24
    vBActivity - Bars
    Lv. Percent
    70.07%

    Re: If you still haven't grasped the power of FFC scripts...

    But, I tried to Import some of the FFC Scripts to my test quest but it gives me error messages. What's wrong? I'd especially want to use Trap (script 5) and the jump tile (scripts 20, 21 and 22) in a quest of mine. here's the error messages I got:
    This was made for an older beta; the argument names have changed slightly since then. If you replace lx and ly with linkx and linky, I think that should make it work.

    Oh and I was wondering about those combo cycling jumping Link tiles, do they have to be set to specific combos or how does the script replace Link with the combo cycling jumping Link?
    The script just move Link somewhere else on the screen, where you can't see him, and puts a couple of FFCs that look like him where he was. So, yeah, they do have to be in a certain place in the list, but it's a simple change to the script if you want to put them elsewhere.

    If the master himself can answer to these questions I'd be very thankful. :)
    I take care of the place while the Master is away.

  9. #19
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,894
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.9%

    Re: If you still haven't grasped the power of FFC scripts...

    Ah, thank you very much Master Saffith.
    I'll test if that works later tonight. Hopefully changing lx and ly to linkx and linky is enough.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  10. #20
    Wizrobe gdorf's Avatar
    Join Date
    Jan 2001
    Location
    Portland, OR
    Age
    36
    Posts
    2,720
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,163
    Level
    20
    vBActivity - Bars
    Lv. Percent
    46.08%

    Re: If you still haven't grasped the power of FFC scripts...

    This is really impressive! It was enough to make me install ZC 2.0 again and all I can say is I wish this scripting was around when I used ZQ!


    Congrats on a great quest and I look forward to seeing what this ends up becoming. :)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social