User Tag List

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27

Thread: If you still haven't grasped the power of FFC scripts...

  1. #1
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,851
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.71%

    If you still haven't grasped the power of FFC scripts...

    ...then check out this short example dungeon I wrote: http://69.25.196.251/~l/revolution.zip

    Every room contains a unique scripted FFC, and sometimes more. The point is to illustrate how FFC scripts can be used to make everything from cutscenes to custom enemies to new puzzle elements.

    The zip contains the unlocked quest file and all of the FFC script text files used in it. Also, the dungeon music used is "Revolutionary" by Chopin.

  2. #2
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.35%
    Achievements It's over 9000!

    Re: If you still haven't grasped the power of FFC scripts...

    ...



    ...


    Just FYI,

    this is one of the coolest things I've ever seen. Seriously. _L_, you've outdone yourself. It's simply beyond impressive in terms of fan creations. It was a surprise at every turn.

    (Man, I really wanted that heart container.)

  3. #3
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.18%

    Re: If you still haven't grasped the power of FFC scripts...

    Holy

    Freaking

    Crap

    That is all I have to say
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  4. #4
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.55%

    Re: If you still haven't grasped the power of FFC scripts...

    Majorly impressive, man. Quite well done

  5. #5
    Wizrobe The_Amaster's Avatar
    Join Date
    Dec 2005
    Location
    St. Mystere
    Age
    32
    Posts
    3,803
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,810
    Level
    28
    vBActivity - Bars
    Lv. Percent
    26.09%

    Re: If you still haven't grasped the power of FFC scripts...

    Wow.....

    That makes a great tutorial thingy for those like me with no idea what their doing. Very very nice.

  6. #6
    Wizrobe Freedom's Avatar
    Join Date
    Jan 2003
    Posts
    4,711
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,859
    Level
    30
    vBActivity - Bars
    Lv. Percent
    88.25%

    Re: If you still haven't grasped the power of FFC scripts...

    Ya, that was a cool little play through.
    I'm looking forward to setting down and learning this new revolution Jman whipped together, sadly it's going to be a while for me.
    Your demonstration gives me something to look forward to.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  7. #7
    Keese
    Join Date
    May 2004
    Age
    43
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    833
    Level
    10
    vBActivity - Bars
    Lv. Percent
    9.74%

    Re: If you still haven't grasped the power of FFC scripts...

    (Potential spoilers below)

    I tested this quest and managed to get myself stuck: I rode the freeform raft up a screen, past the motion-detecting spike to the right screen, got off, and walked towards the freeform rock until it got activated. I got out of the way as it destroyed my raft, went up, and recieved my key. At this point, I used the magical whirlwind to leave the dead-end and return to the first screen (and raft). However, I have no idea on how to continue from this point. I checked in the Quest file in ZQuest, but there are apparently no flags set in dmap 2. I would appreciate some tips on how to check out the other freeform scripting combos -L- created. :)

    BUG: If you use the magical whirlwind (flute) from the second screen (the one with the left-right spike trap, the zoro, and what appears to be the dungeon entrance), you are whisked to the right of the screen and then it hangs - at least the two times I did so right in front of the dungeon entrance.

    splatty

  8. #8
    Wizrobe erm2003's Avatar
    Join Date
    May 2004
    Location
    Rochester, NY
    Age
    42
    Posts
    2,826
    Mentioned
    16 Post(s)
    Tagged
    7 Thread(s)
    vBActivity - Stats
    Points
    7,358
    Level
    26
    vBActivity - Bars
    Lv. Percent
    16.89%

    Re: If you still haven't grasped the power of FFC scripts...

    Use the key on a bush to the right of the dungeon entrance. You can then continue.

    _L_ you did a great job with this! I am very impressed. It is nice to see a live sample of exactly how powerful this FF scripting can be. Great job!

  9. #9
    Keese
    Join Date
    May 2004
    Age
    43
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    833
    Level
    10
    vBActivity - Bars
    Lv. Percent
    9.74%

    Re: If you still haven't grasped the power of FFC scripts...

    Quote Originally Posted by erm2003
    Use the key on a bush to the right of the dungeon entrance. You can then continue.
    Thank you, it worked! I somehow overlooked the key shape on the bush. :)

    The effects achievable with the scripting language are manifold, as -L- has shown us all brilliantly - I laughed particularly at the heart piece grab. I do have another potential bug: In the room with the moving blocks, Link recieves damage when they hit them as they fly to the other side. However, he doesn`t recieve damage if he walks through them once they have "landed". Was this intended?

    I hope that the scripting language eventually gets access to more elements of the Zelda Classic core to become even more flexible and adaptable.

    splatty

  10. #10
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,851
    Level
    25
    vBActivity - Bars
    Lv. Percent
    37.71%

    Re: If you still haven't grasped the power of FFC scripts...

    Quote Originally Posted by splattergnome
    I do have another potential bug: In the room with the moving blocks, Link recieves damage when they hit them as they fly to the other side. However, he doesn`t recieve damage if he walks through them once they have "landed". Was this intended?
    You saw through my bluff!
    My intention for that room requires solid FFCs, which aren't implemented yet. I could have faked their solidness as I did with the overworld water, but...

    ...ah, you know, maybe I will go ahead and put some solidifying code for those blocks in a little later.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social