User Tag List

Results 1 to 3 of 3

Thread: "info' button in enemy selector

  1. #1
    Wizrobe
    Join Date
    Nov 2002
    Posts
    2,819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,462
    Level
    27
    vBActivity - Bars
    Lv. Percent
    77.93%

    "info' button in enemy selector

    I think there should be an 'info' button in the enemy selector.
    When you go to 'Data->Enemies' and then you click an enemy slot and it brings up the list of enemies, it should read: "Ok", "Info" and "cancel". Hitting 'info' will bring up a list of information to read, including:

    -Pallette/C-set
    -Tiles that it uses
    -Its size (1 tile, 2x2, etc.)
    -Touch damage
    -Hits required to kill it
    -Its projectile(s) (if it has any)
    -Its projecitle's damage (if it applies)
    -Any special sprites required for it (example: Zol 2 uses fire trails)

    Note that i'm not asking to edit this; its not an enemy editor i want (well, i do eventually but that's not what this thread's about) All i'm asking is for this information to be seen when choosing an enemy so that you know what tiles to use without having to close Zquest & search through the forums.
    My Zquest Tutorial
    tutorial document

    Working on a quest, I swear i'll finally finish one, one of these days!

    Status:
    --Overworld: 60% done
    --Dungeons: 0% done
    --Misc: 0% done

  2. #2
    Keese
    Join Date
    May 2004
    Age
    43
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    833
    Level
    10
    vBActivity - Bars
    Lv. Percent
    9.64%

    Re: "info' button in enemy selector

    I would generally like to see expanded info pop-ups for everything from combo states, screen flags, and global rules, because it is sometimes not obvious what a certain flag means and it would be nice to have more detailed information in-program.

    splatty

  3. #3
    Octorok SpacemanDan's Avatar
    Join Date
    Dec 2005
    Location
    Canada
    Age
    32
    Posts
    359
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,766
    Level
    14
    vBActivity - Bars
    Lv. Percent
    6.87%

    Re: "info' button in enemy selector

    I'd like to be able to see that too. It would really cut back on excessive experimenting with these new enemies, just to see how hard they are with each item, and to genearally figure out where they should go, and how far in the game you should put them. Also, it weould cut back testing to see what CSet it uses. (That always drove me insane, going back and forth from editor and player just to see what they do, and stuff.)
    -This signature lacks something interesting.-

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social