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Thread: Discuss FF Combo Scripting Ideas HERE

  1. #51
    Robots in Disguise
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    Dark Nation's Avatar
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    Re: Discuss FF Combo Scripting Ideas HERE

    PLAYSOUNDR and PLAYSOUNDV will play sounds in beta 13, thanks to jman.
    RNDR and RNDV are for generating random numbers.

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    Wizrobe Tygore's Avatar
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    Re: Discuss FF Combo Scripting Ideas HERE

    Quote Originally Posted by Dlbrooks33 View Post
    will someone make a notepad, wordpad, whatever tutorial to explain how to use C++ and Allegro? Game Maker, RPGMaker 2003/XP, DreamMaker, and Visual Basic is nothing like that .
    C++ is not something you can learn easily. As in, you are better off buying a book or taking a class. It's far too complex for a simple .txt tutorial.

    However, think of RPG Maker XP: you don't NEED to know Ruby to use it, but knowing it opens up a whole new realm of possibilities. It's the same here: ZC will still be ZC, and ZQuest isn't going to REQUIRE you to ever know a lick of programming to make your own Zelda-style game. Those who know how, however, have more flexibility with their quests.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  3. #53
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Discuss FF Combo Scripting Ideas HERE

    ZC will still be ZC, and ZQuest isn't going to REQUIRE you to ever know a lick of programming to make your own Zelda-style game. Those who know how, however, have more flexibility with their quests.
    And those who don't know how can still import and use scripts provided by others. So everyone wins!

    I'm hoping that a large database of cool scripts comes to to exist.


  4. #54
    Is this the end?
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    Re: Discuss FF Combo Scripting Ideas HERE

    Oh, I remember the other: GOTOR. We can write more generic subroutines if we can store return addresses.
    A way of reading line labels into registers to go along with that would be good, too.

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