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Thread: Bridge type combo.

  1. #1
    Hacking up an Octorock
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    Bridge type combo.

    Instead of having to use layers and triggers and secrets to create the illusion of a bridge, why not have a combo type that is a bridge.

    There could be specific combos that could be a bridge, working in conjunction with an overbridge combo and an underbridge combo. Placing the over and under combos acordingly would automatically draw the bridge combos on the correct layer.

    Eliminating the use of tricks, secrets, and warps. This would leave room for other secrets and tricks in a room that an author might want to use.
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    Re: Bridge type combo.

    I think that is a great idea.
    If only Darknation read this forum...

  3. #3
    Robots in Disguise
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    Re: Bridge type combo.

    Fat chance getting DN to come in here. He sucks.

  4. #4
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    Re: Bridge type combo.

    I have faith in him. I'm sure he'll see this! LOL
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  5. #5
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    Re: Bridge type combo.

    why do all that when you could just have 2 new combo types:

    Bridge (Horiz)
    Bridge (Vert)

    So then if you aren't already walking across, you go under if you aren't going in the proper direction of the bridge.

  6. #6
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    Re: Bridge type combo.

    But what if you are walking Vertically under a Bridge Vert combo?
    Then your idea wouldn't work Dlbrooks33; I feel Rocksfan's is better.
    [lie] And I doubt Darknation will ever read this forum again [/lie]

  7. #7
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    Re: Bridge type combo.

    Bridge (Horiz)
    Bridge (Vert)

    Wouldn't work very well if your bridge took turns and had corners. It would leave the corner in limbo.
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    Need help with bridges? Check out my tutorial HERE

  8. #8
    Wizrobe Freedom's Avatar
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    Re: Bridge type combo.

    This is beyond me.
    How would the combo know if you intended to walk over or under it?
    And if you're not intending a two way (over-under) bridge, then what's the point?
    I agree setting one up the old fashioned way requires triggers and secret combos, not allowing additional secrets to be easily used on the same screen, but isn't that all about quest design?
    Isn't there enough screens and maps to work around that?
    :O)

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    Wizrobe *b*'s Avatar
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    Re: Bridge type combo.

    a possible solution is to have flags that, when Link steps on them, forces him to be drawn on a sprite-layer just above the layer that the flags are on. like Secret Flags on layers, only Link would directly interact with these

  10. #10
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    Re: Bridge type combo.

    Problem is though if he is going north his head hits the combo before the feet/hitbox does so there will be 8 pixils worth of problem.
    This is even worse with Big Link, and using big link with a large hitbox would still have the problem.

    Seems like a lot of headache just to save from having to set up a bridge system that is simple to set up in the first place, but then I'm no programmer, maybe a solution is easier than I'm thinking.
    :O)

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