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Thread: Overworld Warping System Deliberation:

  1. #11
    On top of the world ShadowTiger's Avatar
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    Re: Overworld Warping System Deliberation:

    The system is already being built, actually. I'm just sort of wondering what sort of "transition" we could have between each area in this five-room area. The best idea I can think of at the moment is/are clouds. But then you've got palette issues. >.>' Volcania area, ashen area, foresty area, grassy area, .. .. bah.

  2. #12
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    Re: Overworld Warping System Deliberation:

    My opinion is that warp hubs are a bit of a cheat-out, and that the Link's Awakening-style warps described by ShadowTiger is more elegant.

    However, here's a third possibility:
    * Stepping into any warp circle takes you to a screen.
    * This screen is a scripted menu, possibly involving a world map and several icons.
    * Move the cursor to the icon and press A.
    * The script will "know" which screens have already been visited using Game->GetMapFlag.

    P.S: I've already placed one of the teleporters in the Desert of Side Warps (temporary name) so the locations are overworld, forest, desert and snow volcano.

  3. #13
    On top of the world ShadowTiger's Avatar
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    Re: Overworld Warping System Deliberation:

    Er... snow volcano? o.o? As far as I know, only the L2 cavern itself is plagued with temperature effects; not so much the areas around it. MAYBE the opening above the cave where the raft is hanging from a tree, as the roof of the cave is open there. (Allowing light to stream in, so light tiles are required, which we have, etc.)

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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