Sephiroth fashioned a brief trial of chests and their walkability. Currently, (7-14-06) NeoFirst's opened chests become either half (Lower half) walkable or totally walkable. Sephiroth fashioned This .qst file exhibiting how it may feel if the Treasure Chest combos (NOT The Slash-->Item combos!) are fully unwalkable when you open them.

I tried it out, and I liked the feel for it. Now, this won't work for normal slash combos, ... the OLD way of doing treasure chests, so we'll still need to have those at least halfway unwalkable. Ya dig? What are your thoughts on this unwalkability?