User Tag List

Results 1 to 5 of 5

Thread: Some new enemy suggestions.

  1. #1
    Octorok
    Join Date
    Jun 2005
    Location
    It's a secret to everybody
    Age
    36
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,342
    Level
    12
    vBActivity - Bars
    Lv. Percent
    45.55%

    Some new enemy suggestions.

    I mean what ZC really needs for more variety are some more enemies. Along with the ones that one the enemy contest, these could be good too. Here is key.

    Enemy<Cset<Attack Power againest green tunic<Defense power againest wood sword.< Weapon < Description < Where tiles are located.

    Lynel L3 < Cset 9 < Attack Power: 4 < Defense: 8 < Weapon: Sword < Below The Octorok 3 or the latest new enemy.

    These Lynels are a more powerful verison of the blue lynel. Pretty much, double the power and defense of the current Lynel. If we can have Goriya L3s, why not Lynel L3s?

    Bombtoroks < Cset 9 < Attack Power: 8 < Defense < 12 < Weapon: Bomb. (New Weapon.) Below the Lynel 3

    A rather difficult enemy. These guys spit a lay a bomb right where they are and explodes in 3 seconds. The explosion is as big as a normal bomb explosion. A bit of a difficult enemy.

    Bombtoroks L2 < Cset 9 < Attack Power: 12 < Defense: 16 < Weapon: Super Bomb ( New weapon.) < Below the Bomb Toroks.

    Tough...an upgraded verison of the Bombtorok but this time, their explosion is as big as a Super Bomb explosion.

    Gibdos L2 < Cset 9 < Attack Power: 4 < Defense: 16 < Weapon: None < Below the Bombtoroks L2.

    A more powerful verison of the Gibdo.

    I would hope if at least one of these get into 2.11s final verison.

  2. #2
    Gibdo redmage777's Avatar
    Join Date
    Apr 2003
    Age
    44
    Posts
    715
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,401
    Level
    16
    vBActivity - Bars
    Lv. Percent
    9.66%

    Re: Some new enemy suggestions.

    The Bombtoroks sound like a good idea, but an Enemy that shoots super bombs seems like overkill to me. Making the Bombtorok L2 simply have x2 the defence would work out beter.
    Tile Contest #14 Winner

  3. #3
    Gibdo bluedeath's Avatar
    Join Date
    Jul 2006
    Location
    New Brunswick, Canada
    Age
    30
    Posts
    720
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,775
    Level
    17
    vBActivity - Bars
    Lv. Percent
    14.82%

    Sick Bug Re: Some new enemy suggestions.

    New monster, Vire, like in the oracles? that would be a good mini boss

  4. #4
    Octorok Rulehy's Avatar
    Join Date
    Jul 2006
    Location
    Holy Oly Osis Bung
    Age
    31
    Posts
    465
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,570
    Level
    16
    vBActivity - Bars
    Lv. Percent
    57.76%

    Re: Some new enemy suggestions.

    Isn't there already a vire?

  5. #5
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.36%
    Achievements It's over 9000!

    Re: Some new enemy suggestions.

    A Vire was never mentioned, but the general assumption is that bluedeath is introducing a new enemy. bluedeath, why don't you edit that post with the stats and enemy behavior? o_o If you're going to do something, may as well go for the gold with it and not leave it incomplete.



    Honestly, at this point, (Well, just this general time period. Doesn't mean it's applicable for the future as well.) I'd just like to see something simple. The L2 Gibdo and L3 Lynel would be relatively easy to add as there's not much to code besides copying the L1 Gibdo and L2 Lynel and just multiplying their stats and bumping them up to Cset 9 if desired. Designers copy and paste code all the time, so..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social